view shaders/extra_window.f.glsl @ 2619:ba2aba23b48e

Up heap memory for web build so large ROMs don't OOM
author Michael Pavone <pavone@retrodev.com>
date Fri, 21 Feb 2025 02:28:43 -0800
parents fd04b139a73a
children
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uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}