Mercurial > repos > blastem
view render_sdl.h @ 1614:c9639139aedf
Did some cleanup of SVP code using the newly more powerful DSL if block and fixed some issues in the DSL implementation that cropped up as a result
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 21 Sep 2018 09:26:12 -0700 |
parents | 437e80a700aa |
children | 18a946ec74c8 |
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#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include <SDL.h> SDL_Window *render_get_window(void); typedef void (*ui_render_fun)(void); typedef void (*event_handler)(SDL_Event *); void render_update_display(void); void render_set_ui_render_fun(ui_render_fun); void render_set_event_handler(event_handler handler); void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); SDL_Joystick *render_get_joystick(int index); SDL_GameController *render_get_controller(int index); #endif //RENDER_SDL_H_