view shaders/extra_window.f.glsl @ 2500:d44fe974fb85

Get blastem compiling with new 68K core
author Michael Pavone <pavone@retrodev.com>
date Tue, 30 Apr 2024 22:32:08 -0700
parents fd04b139a73a
children
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uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}