Mercurial > repos > blastem
view shaders/extra_window.f.glsl @ 2575:dddd16a6c69b
Fix "sticky" sprite overflow regression from previous sprite overflow flag fix
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 03 Feb 2025 22:15:02 -0800 |
parents | fd04b139a73a |
children |
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uniform sampler2D texture; varying mediump vec2 texcoord; void main() { gl_FragColor = texture2D(texture, texcoord); }