view shaders/extra_window.f.glsl @ 2575:dddd16a6c69b

Fix "sticky" sprite overflow regression from previous sprite overflow flag fix
author Michael Pavone <pavone@retrodev.com>
date Mon, 03 Feb 2025 22:15:02 -0800
parents fd04b139a73a
children
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line source


uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}