view shaders/extra_window.v.glsl @ 2575:dddd16a6c69b

Fix "sticky" sprite overflow regression from previous sprite overflow flag fix
author Michael Pavone <pavone@retrodev.com>
date Mon, 03 Feb 2025 22:15:02 -0800
parents aa888682faa0
children
line wrap: on
line source


attribute vec2 pos;
attribute vec2 uv;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = vec2(width * uv[0], height * uv[1]);
}