Mercurial > repos > blastem
view shaders/extra_window.v.glsl @ 2575:dddd16a6c69b
Fix "sticky" sprite overflow regression from previous sprite overflow flag fix
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 03 Feb 2025 22:15:02 -0800 |
parents | aa888682faa0 |
children |
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attribute vec2 pos; attribute vec2 uv; varying mediump vec2 texcoord; uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = vec2(width * uv[0], height * uv[1]); }