Mercurial > repos > blastem
view shaders/extra_window.f.glsl @ 2590:e602dbf776d8
Fix abcd and implement sbcd and nbcd in new 68K core
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 09 Feb 2025 02:57:37 -0800 |
parents | fd04b139a73a |
children |
line wrap: on
line source
uniform sampler2D texture; varying mediump vec2 texcoord; void main() { gl_FragColor = texture2D(texture, texcoord); }