Mercurial > repos > blastem
view shaders/extra_window.v.glsl @ 2590:e602dbf776d8
Fix abcd and implement sbcd and nbcd in new 68K core
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 09 Feb 2025 02:57:37 -0800 |
parents | aa888682faa0 |
children |
line wrap: on
line source
attribute vec2 pos; attribute vec2 uv; varying mediump vec2 texcoord; uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = vec2(width * uv[0], height * uv[1]); }