view png.h @ 1848:ef3d368d59b0

16-bit wide save RAM is stored in memory byteswapped for performance reasons, but saving it to disc that way isn't great. Swap before save/after load to fix
author Michael Pavone <pavone@retrodev.com>
date Tue, 23 Apr 2019 18:37:08 -0700
parents 0ec89dadb36d
children eb45ad9d8a3f
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#ifndef PNG_H_
#define PNG_H_

void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height);

#endif //PNG_H_