view shaders/extra_window.f.glsl @ 2532:f4a471730ba4

Implement clipboard paste for SC-3000
author Michael Pavone <pavone@retrodev.com>
date Tue, 26 Nov 2024 23:47:38 -0800
parents fd04b139a73a
children
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uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}