Mercurial > repos > blastem
view shaders/extra_window.f.glsl @ 2563:f51d750b4d06
Fix sprite overflow regression in Super Hang-On and other games
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 25 Jan 2025 23:54:13 -0800 |
parents | fd04b139a73a |
children |
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uniform sampler2D texture; varying mediump vec2 texcoord; void main() { gl_FragColor = texture2D(texture, texcoord); }