view shaders/extra_window.f.glsl @ 2503:fa49e06d8c92

Fix silly bug in Mode 4 sprite rendering (Thanks Sik!)
author Michael Pavone <pavone@retrodev.com>
date Wed, 31 Jul 2024 22:30:14 -0700
parents fd04b139a73a
children
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uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}