Mercurial > repos > blastem
view shaders/extra_window.f.glsl @ 2503:fa49e06d8c92
Fix silly bug in Mode 4 sprite rendering (Thanks Sik!)
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 31 Jul 2024 22:30:14 -0700 |
parents | fd04b139a73a |
children |
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uniform sampler2D texture; varying mediump vec2 texcoord; void main() { gl_FragColor = texture2D(texture, texcoord); }