view render_sdl.h @ 2002:fc8fd89aeba9

Fix VGM delay calculation overflow when a YM-2612 write follows a PSG write in close succession
author Mike Pavone <pavone@retrodev.com>
date Tue, 14 Jul 2020 20:19:47 -0700
parents e07fc3d473b2
children 6a07b13894f7
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#ifndef RENDER_SDL_H_
#define RENDER_SDL_H_

#include <SDL.h>

SDL_Window *render_get_window(void);
typedef void (*event_handler)(SDL_Event *);
void render_update_display(void);
void render_set_event_handler(event_handler handler);
SDL_Joystick *render_get_joystick(int index);
SDL_GameController *render_get_controller(int index);
int render_lookup_button(char *name);
int render_lookup_axis(char *name);
void render_enable_gamepad_events(uint8_t enabled);

#endif //RENDER_SDL_H_