log render_sdl.c @ 2018:193b804c9845

age author description
Mon, 09 Nov 2020 00:29:47 -0800 Michael Pavone Add a UI button to reset config to defaults
Sun, 11 Oct 2020 18:01:48 -0700 Michael Pavone Fix occasional deadlock on startup when using audio sync
Tue, 12 May 2020 19:22:09 -0700 Michael Pavone Go back to unpausing audio in render_video_loop to ensure the core is no longer running on the main thread when audio callbacks start when using run on audio thread mode
Sat, 09 May 2020 23:25:51 -0700 Michael Pavone Less hacky run on audio thread mode
Sat, 09 May 2020 21:37:35 -0700 Michael Pavone Don't hold frame queue mutex while rendering
Sat, 09 May 2020 21:35:42 -0700 Michael Pavone Fix regression in run on audio thread mode
Sat, 09 May 2020 21:15:33 -0700 Michael Pavone Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Fri, 08 May 2020 16:52:32 -0700 Michael Pavone Avoid expensive re-init from switching to external sync after render_init has been called
Fri, 08 May 2020 00:22:54 -0700 Michael Pavone Make netplay remote sync to network rather than audio or video so it doesn't drift out of sync with the host
Thu, 30 Apr 2020 23:30:22 -0700 Michael Pavone Remove usage of GCC pointer arithmetic on void * extension
Thu, 30 Apr 2020 23:15:50 -0700 Michael Pavone Get WIP net play code compiling on Windows and cleanup some unistd.h includes
Sat, 18 Apr 2020 22:44:17 -0700 Michael Pavone Make requested sample format configurable
Sat, 18 Apr 2020 22:36:13 -0700 Michael Pavone WIP new sync mode that runs emulation on audio thread
Mon, 06 Jan 2020 22:02:57 -0800 Michael Pavone Fix debug view window stuff that got broken when FRAMEBUFFER_UI got added
Mon, 16 Sep 2019 00:45:48 -0700 Mike Pavone Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
Fri, 17 May 2019 08:43:30 -0700 Michael Pavone Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Wed, 08 May 2019 23:44:40 -0700 Michael Pavone Basic UI navigation with controller
Fri, 03 May 2019 18:56:12 -0700 Michael Pavone Reprocess bindings when SDL2 mappings, controller types or controller order change
Fri, 03 May 2019 18:40:13 -0700 Michael Pavone Reorder controllers based on which one receives player input first
Tue, 23 Apr 2019 23:37:15 -0700 Michael Pavone Demote screenshot message to debug level so that a popup is not spawned when saving a screenshot
Sun, 14 Apr 2019 23:37:11 -0700 Michael Pavone Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Thu, 04 Apr 2019 23:08:45 -0700 Michael Pavone Allow Nuklear UI to be used when OpenGL is disabled
Sun, 31 Mar 2019 14:53:29 -0700 Mike Pavone Fix crash that occurs when changing video screen settings if the emulator window is currently fullscreen. Add a little more error handling to Open GL code
Wed, 27 Mar 2019 22:23:55 -0700 Michael Pavone Restore some newlines in debug output that got lost when fixing GDB remote debugging issue
Wed, 27 Mar 2019 22:19:49 -0700 Michael Pavone Request float 32 sample format since it saves us a conversion now that the gain code has been added
Tue, 26 Mar 2019 23:26:08 -0700 Michael Pavone Support controllers that have their dpad mapped to an axis
Sun, 24 Mar 2019 20:09:22 -0700 Michael Pavone Initialize gain_mult when creating an audio source so things work okay for clients that don't explicitly set the gain
Sun, 24 Mar 2019 13:31:22 -0700 Mike Pavone Make sure there are no races between main thread and audio thread around mix_buf. Fix lack of proper termination in shader loading code
Sat, 23 Mar 2019 17:18:10 -0700 Michael Pavone Configurable gain for overall output and individual components
Wed, 20 Mar 2019 22:05:27 -0700 Michael Pavone Avoid printing a bunch of junk to stdout when GDB remote debugging is enabled as this can confuse GDB