Tue, 15 Dec 2015 20:01:50 -0800 |
Michael Pavone |
Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
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Mon, 14 Dec 2015 19:36:01 -0800 |
Michael Pavone |
Scale mouse data based on window size
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Sat, 28 Nov 2015 21:27:21 -0800 |
Michael Pavone |
Mega mouse support is mostly done
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Sat, 28 Nov 2015 20:05:15 -0800 |
Michael Pavone |
Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to seconds
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Sat, 28 Nov 2015 14:49:34 -0800 |
Michael Pavone |
Don't try setting the window title on Android
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Wed, 25 Nov 2015 20:32:20 -0800 |
Michael Pavone |
WIP support for mega mouse
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Sun, 08 Nov 2015 18:38:33 -0800 |
Michael Pavone |
ROM is now run after being selected in menu. Initial path for menu is read from config file.
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Mon, 27 Jul 2015 23:49:14 -0700 |
Michael Pavone |
Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
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Sun, 26 Jul 2015 13:33:48 -0700 |
Michael Pavone |
Minor cleanup
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Sun, 26 Jul 2015 13:25:31 -0700 |
Michael Pavone |
Merge
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Sun, 26 Jul 2015 13:08:22 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Use SDL2 renderer as a fallback
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Sun, 26 Jul 2015 13:05:05 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Add pure SDL2 renderer
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Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
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Sun, 05 Jul 2015 14:21:34 -0700 |
Michael Pavone |
WIP changes to support reading cart memory map from ROM DB
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Thu, 28 May 2015 23:04:49 -0700 |
Michael Pavone |
Fix crash bug in windows build
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Thu, 28 May 2015 22:31:21 -0700 |
Michael Pavone |
Get windows build compiling again post-merge
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Thu, 28 May 2015 21:19:55 -0700 |
Michael Pavone |
Merge windows branch with latest changes
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Tue, 01 Apr 2014 21:12:00 -0700 |
Michael Pavone |
Make Windows port a little less half-assed
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Wed, 20 May 2015 19:05:11 -0700 |
Michael Pavone |
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
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Thu, 01 Jan 2015 17:36:23 -0800 |
Michael Pavone |
Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx
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Tue, 17 Jun 2014 19:01:01 -0700 |
Michael Pavone |
Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
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Mon, 06 Jan 2014 22:54:05 -0800 |
Michael Pavone |
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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Tue, 29 Oct 2013 23:13:15 -0700 |
Mike Pavone |
Fix allocation and memset size for field buffers when using OpenGL
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Tue, 29 Oct 2013 19:09:19 -0700 |
Mike Pavone |
Preserve aspect ratio unless config file says otherwise
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Mon, 28 Oct 2013 23:59:59 -0700 |
Mike Pavone |
Pull shader file names from config file.
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Mon, 28 Oct 2013 23:50:28 -0700 |
Mike Pavone |
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
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Mon, 28 Oct 2013 19:37:30 -0700 |
Mike Pavone |
Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.c
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Sun, 27 Oct 2013 21:58:03 -0700 |
Mike Pavone |
Enable fullscreen mode in OpenGL renderer
opengl
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Sun, 27 Oct 2013 21:41:21 -0700 |
Mike Pavone |
Support interlace mode with OpenGL backend
opengl
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Sun, 27 Oct 2013 01:29:50 -0700 |
Mike Pavone |
Basic OpenGL rendering is working
opengl
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Sat, 26 Oct 2013 22:38:47 -0700 |
Mike Pavone |
Update opengl branch from default. Fix build breakage unrelated to merge
opengl
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Thu, 03 Oct 2013 21:22:05 -0700 |
Mike Pavone |
Add an FPS counter to the title bar
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Tue, 10 Sep 2013 23:31:08 -0700 |
Mike Pavone |
Added copyright notice to source files and added GPL license text in COPYING
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Tue, 23 Jul 2013 23:01:03 -0700 |
Mike Pavone |
Started work on OpenGL support in new branch
opengl
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Thu, 18 Jul 2013 09:59:39 -0700 |
Mike Pavone |
Add config values for audio sample rate and buffer size
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Wed, 17 Jul 2013 22:26:11 -0700 |
Mike Pavone |
Add fullscreen support and add a keybinding for exiting the emulator
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Wed, 10 Jul 2013 23:47:48 -0700 |
Mike Pavone |
Read joystick bindings from config file
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Sun, 30 Jun 2013 11:45:58 -0700 |
Mike Pavone |
Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
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Tue, 25 Jun 2013 19:20:39 -0700 |
Mike Pavone |
Move IO code to a separate file and do a tiny bit of refactoring
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Sun, 23 Jun 2013 22:27:12 -0700 |
Mike Pavone |
Implement basic joystick support
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Sun, 23 Jun 2013 11:25:56 -0700 |
Mike Pavone |
Change buffer size to avoid weird artifacts on some systems
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Sun, 23 Jun 2013 10:17:40 -0700 |
Mike Pavone |
Fix sprite y mask in interlace mode. Fix framebuffer selection when switching out of interlace mode.
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Sat, 22 Jun 2013 21:19:43 -0700 |
Mike Pavone |
Initial work on interlace
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Mon, 17 Jun 2013 19:34:47 -0700 |
Mike Pavone |
Process events in vgm player so that quitting works
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Fri, 14 Jun 2013 00:25:04 -0700 |
Mike Pavone |
Make keybindings data driven so they can be populated from a config file later
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Wed, 29 May 2013 00:57:19 -0700 |
Mike Pavone |
Incredibly broken YM2612 support plus a fix to Z80 bus request
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Mon, 27 May 2013 20:56:02 -0700 |
Mike Pavone |
Fix deadlock on quit
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Thu, 23 May 2013 23:55:42 -0700 |
Mike Pavone |
Get rid of debug puts and limit based on audio rather than frame rate by default.
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Thu, 23 May 2013 23:42:42 -0700 |
Mike Pavone |
Initial PSG support. Mostly works, noise channel is borked though.
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Thu, 16 May 2013 09:37:53 -0700 |
Mike Pavone |
Get frame time correct and frame rate sort of correct for EUR region
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Wed, 15 May 2013 23:32:21 -0700 |
Mike Pavone |
Set window title based on ROM header name
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Wed, 15 May 2013 22:39:36 -0700 |
Mike Pavone |
Increase sample size for min_delay
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Wed, 15 May 2013 22:37:25 -0700 |
Mike Pavone |
Re-enable frame limit, but add a command line flag to disable it
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Sat, 11 May 2013 22:45:05 -0700 |
Mike Pavone |
Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
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Thu, 02 May 2013 22:26:47 -0700 |
Mike Pavone |
Implement LDI
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Fri, 26 Apr 2013 09:51:13 -0700 |
Mike Pavone |
Added key to save Z80 RAM to a file
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Mon, 22 Apr 2013 23:56:13 -0700 |
Mike Pavone |
Add shadow/higlight info to debug renderer
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Mon, 22 Apr 2013 19:39:38 -0700 |
Mike Pavone |
Implemented shadow hilight mode.
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Sun, 21 Apr 2013 19:12:48 -0700 |
Mike Pavone |
Improve color rendering accuracy and optimize SDL renderer a bit
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