Wed, 25 Nov 2015 20:32:20 -0800 |
Michael Pavone |
WIP support for mega mouse
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Sun, 08 Nov 2015 18:38:33 -0800 |
Michael Pavone |
ROM is now run after being selected in menu. Initial path for menu is read from config file.
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Mon, 27 Jul 2015 23:49:14 -0700 |
Michael Pavone |
Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
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Sun, 26 Jul 2015 13:33:48 -0700 |
Michael Pavone |
Minor cleanup
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Sun, 26 Jul 2015 13:25:31 -0700 |
Michael Pavone |
Merge
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Sun, 26 Jul 2015 13:08:22 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Use SDL2 renderer as a fallback
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Sun, 26 Jul 2015 13:05:05 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Add pure SDL2 renderer
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Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
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Sun, 05 Jul 2015 14:21:34 -0700 |
Michael Pavone |
WIP changes to support reading cart memory map from ROM DB
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Thu, 28 May 2015 23:04:49 -0700 |
Michael Pavone |
Fix crash bug in windows build
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Thu, 28 May 2015 22:31:21 -0700 |
Michael Pavone |
Get windows build compiling again post-merge
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Thu, 28 May 2015 21:19:55 -0700 |
Michael Pavone |
Merge windows branch with latest changes
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Tue, 01 Apr 2014 21:12:00 -0700 |
Michael Pavone |
Make Windows port a little less half-assed
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Wed, 20 May 2015 19:05:11 -0700 |
Michael Pavone |
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
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