log render_sdl.c @ 1640:3602f3b20072

age author description
Sat, 10 Nov 2018 15:27:39 -0800 Michael Pavone Fix edge case in DRC audio path
Fri, 09 Nov 2018 09:26:07 -0800 Michael Pavone Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
Sun, 04 Nov 2018 22:51:50 -0800 Michael Pavone WIP new VDP plane debug view and support for detached VDP debug views generally
Wed, 24 Oct 2018 21:10:12 -0700 Michael Pavone Pull current controller config in binding UI from whatever the actual binding code would end up using
Fri, 03 Aug 2018 19:32:21 -0700 Michael Pavone Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Tue, 31 Jul 2018 23:08:52 -0700 Michael Pavone Read extral SDL2 mappings on startup from controller_types.cfg
Mon, 30 Jul 2018 09:38:01 -0700 Michael Pavone WIP UI for creating an SDL2 mapping for controllers that don't have one
Sun, 22 Jul 2018 17:48:46 -0700 Michael Pavone Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Thu, 28 Jun 2018 09:27:05 -0700 Michael Pavone Fix a number of other memory errors (mostly leaks again) identified by valgrind
Fri, 22 Jun 2018 21:11:38 -0700 Michael Pavone Fix code for handling switch between sync styles at runtime
Thu, 21 Jun 2018 09:44:34 -0700 Michael Pavone Initial attempt at handling switches between sync modes at runtime. Needs work
Wed, 20 Jun 2018 22:49:21 -0700 Michael Pavone Limit underflow warning spam
Wed, 20 Jun 2018 09:43:28 -0700 Michael Pavone Fix double free in sync to video mode
Sat, 05 May 2018 23:30:40 -0700 Michael Pavone Refactor to split device bindings from IO emulation code
Tue, 01 May 2018 23:55:48 -0700 Michael Pavone Fix deadlock when changing settings before loading first ROM