Fri, 08 May 2020 16:52:32 -0700 |
Michael Pavone |
Avoid expensive re-init from switching to external sync after render_init has been called
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Fri, 08 May 2020 00:22:54 -0700 |
Michael Pavone |
Make netplay remote sync to network rather than audio or video so it doesn't drift out of sync with the host
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Thu, 30 Apr 2020 23:30:22 -0700 |
Michael Pavone |
Remove usage of GCC pointer arithmetic on void * extension
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Thu, 30 Apr 2020 23:15:50 -0700 |
Michael Pavone |
Get WIP net play code compiling on Windows and cleanup some unistd.h includes
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Sat, 18 Apr 2020 22:44:17 -0700 |
Michael Pavone |
Make requested sample format configurable
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Sat, 18 Apr 2020 22:36:13 -0700 |
Michael Pavone |
WIP new sync mode that runs emulation on audio thread
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Mon, 06 Jan 2020 22:02:57 -0800 |
Michael Pavone |
Fix debug view window stuff that got broken when FRAMEBUFFER_UI got added
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Mon, 16 Sep 2019 00:45:48 -0700 |
Mike Pavone |
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
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Fri, 17 May 2019 08:43:30 -0700 |
Michael Pavone |
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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Wed, 08 May 2019 23:44:40 -0700 |
Michael Pavone |
Basic UI navigation with controller
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Fri, 03 May 2019 18:56:12 -0700 |
Michael Pavone |
Reprocess bindings when SDL2 mappings, controller types or controller order change
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Fri, 03 May 2019 18:40:13 -0700 |
Michael Pavone |
Reorder controllers based on which one receives player input first
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Tue, 23 Apr 2019 23:37:15 -0700 |
Michael Pavone |
Demote screenshot message to debug level so that a popup is not spawned when saving a screenshot
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Sun, 14 Apr 2019 23:37:11 -0700 |
Michael Pavone |
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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Thu, 04 Apr 2019 23:08:45 -0700 |
Michael Pavone |
Allow Nuklear UI to be used when OpenGL is disabled
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Sun, 31 Mar 2019 14:53:29 -0700 |
Mike Pavone |
Fix crash that occurs when changing video screen settings if the emulator window is currently fullscreen. Add a little more error handling to Open GL code
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Wed, 27 Mar 2019 22:23:55 -0700 |
Michael Pavone |
Restore some newlines in debug output that got lost when fixing GDB remote debugging issue
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Wed, 27 Mar 2019 22:19:49 -0700 |
Michael Pavone |
Request float 32 sample format since it saves us a conversion now that the gain code has been added
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Tue, 26 Mar 2019 23:26:08 -0700 |
Michael Pavone |
Support controllers that have their dpad mapped to an axis
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Sun, 24 Mar 2019 20:09:22 -0700 |
Michael Pavone |
Initialize gain_mult when creating an audio source so things work okay for clients that don't explicitly set the gain
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Sun, 24 Mar 2019 13:31:22 -0700 |
Mike Pavone |
Make sure there are no races between main thread and audio thread around mix_buf. Fix lack of proper termination in shader loading code
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Sat, 23 Mar 2019 17:18:10 -0700 |
Michael Pavone |
Configurable gain for overall output and individual components
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Wed, 20 Mar 2019 22:05:27 -0700 |
Michael Pavone |
Avoid printing a bunch of junk to stdout when GDB remote debugging is enabled as this can confuse GDB
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Tue, 22 Jan 2019 21:15:38 -0800 |
Michael Pavone |
Added some Makefile options to build a packaging friendly executable
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Sun, 20 Jan 2019 01:02:48 -0800 |
Michael Pavone |
Small fix to sync sample calculation in render_sdl
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Fri, 18 Jan 2019 00:09:36 -0800 |
Michael Pavone |
Modified audio code to support an arbitrary number of output channels so that things aren't weird if SDL2 picks a number of channels other than what we ask for
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Sun, 30 Dec 2018 21:19:26 -0800 |
Mike Pavone |
Switched default sync source back to audio as the video option is not ready for prime timeop
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Sun, 30 Dec 2018 21:10:44 -0800 |
Mike Pavone |
Added support for GLES in addition to desktop GL
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Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
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Mon, 19 Nov 2018 19:10:16 -0800 |
Michael Pavone |
Implemented support for toggling off a debug view
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