log render_sdl.c @ 1596:437e80a700aa

age author description
Sun, 22 Jul 2018 17:48:46 -0700 Michael Pavone Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Thu, 28 Jun 2018 09:27:05 -0700 Michael Pavone Fix a number of other memory errors (mostly leaks again) identified by valgrind
Fri, 22 Jun 2018 21:11:38 -0700 Michael Pavone Fix code for handling switch between sync styles at runtime
Thu, 21 Jun 2018 09:44:34 -0700 Michael Pavone Initial attempt at handling switches between sync modes at runtime. Needs work
Wed, 20 Jun 2018 22:49:21 -0700 Michael Pavone Limit underflow warning spam
Wed, 20 Jun 2018 09:43:28 -0700 Michael Pavone Fix double free in sync to video mode
Sat, 05 May 2018 23:30:40 -0700 Michael Pavone Refactor to split device bindings from IO emulation code
Tue, 01 May 2018 23:55:48 -0700 Michael Pavone Fix deadlock when changing settings before loading first ROM
Mon, 30 Apr 2018 23:54:52 -0700 Michael Pavone Fix sync to audio option
Fri, 27 Apr 2018 20:08:47 -0700 Michael Pavone Only save config file if something has changed. Re-initialize audio and video with new settings if config has changed
Tue, 17 Apr 2018 22:26:39 -0700 Michael Pavone Audio DRC seems to be working pretty well now. Removed debug printfs
Tue, 17 Apr 2018 00:20:41 -0700 Michael Pavone Moved resample rate adjustment to after frame flip rather than in audio callback as it makes more sense there. Needs adjustment to avoid audible pitch changes
Sat, 14 Apr 2018 23:08:08 -0700 Michael Pavone Audio DRC now sounds good in both NTSC and PAL, just need to adjust constants to minimize latency without leading to dropouts
Sat, 14 Apr 2018 00:07:20 -0700 Michael Pavone Mostly working dynamic rate control. Needs some tweaking, especially for PAL
Fri, 13 Apr 2018 22:25:50 -0700 Michael Pavone WIP dynamic rate control
Wed, 11 Apr 2018 00:17:23 -0700 Michael Pavone Fix regression in right audio channel
Fri, 30 Mar 2018 00:37:08 -0700 Michael Pavone More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
Wed, 28 Mar 2018 23:56:38 -0700 Michael Pavone Add support for float32 format audio samples
Wed, 28 Mar 2018 23:36:08 -0700 Michael Pavone Small cleanup to audio interface between emulation code and renderer backend
Sat, 24 Mar 2018 22:18:23 -0700 Michael Pavone Merge nuklear_ui
Sat, 24 Mar 2018 19:40:51 -0700 Michael Pavone Added png screenshot support
Tue, 13 Mar 2018 22:18:20 -0700 Michael Pavone Set glClearColor back to black nuklear_ui
Sat, 25 Nov 2017 20:43:20 -0800 Michael Pavone Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable nuklear_ui
Sat, 25 Nov 2017 14:42:38 -0800 Michael Pavone Avoid burning a huge amount of CPU in the menu when emulation is not running and vsync is disabled nuklear_ui
Wed, 22 Nov 2017 10:54:27 -0800 Michael Pavone Fix UI rendering in fullscreen and wome initial work on the "pause" menu nuklear_ui
Tue, 21 Nov 2017 19:07:43 -0800 Michael Pavone Initial work on Nuklear-based UI nuklear_ui
Thu, 24 Aug 2017 19:40:53 -0700 Michael Pavone Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
Thu, 15 Jun 2017 22:51:28 -0700 Michael Pavone Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
Thu, 15 Jun 2017 19:24:16 -0700 Michael Pavone Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
Wed, 14 Jun 2017 20:46:11 -0700 Michael Pavone Fix absolute mouse mode when non-default overscan settings are used