Sat, 27 Jul 2019 21:11:53 -0700 |
Michael Pavone |
Fix debug register output regression in border region
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Mon, 24 Jun 2019 23:47:16 -0700 |
Michael Pavone |
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
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Thu, 20 Jun 2019 22:31:31 -0700 |
Michael Pavone |
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
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Tue, 09 Apr 2019 22:39:01 -0700 |
Michael Pavone |
Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy work
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Tue, 02 Apr 2019 23:55:21 -0700 |
Michael Pavone |
Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
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Thu, 14 Mar 2019 23:23:02 -0700 |
Michael Pavone |
Handle interlaced mode in fbdev backend
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Sun, 30 Dec 2018 14:43:30 -0800 |
Michael Pavone |
Fix some rendering bugs introduced in previous VDP optimizations
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Thu, 27 Dec 2018 10:40:24 -0800 |
Michael Pavone |
Small optimization to render_map
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Thu, 27 Dec 2018 09:23:51 -0800 |
Michael Pavone |
Optimized render_map_output a bit
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Tue, 18 Dec 2018 19:58:00 -0800 |
Michael Pavone |
Allow closing VDP debug windows with the close button in the window title bar
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Tue, 20 Nov 2018 01:10:03 -0800 |
Michael Pavone |
Populate layer debug buffer during inactive display
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Mon, 19 Nov 2018 19:26:57 -0800 |
Michael Pavone |
Removed old VDP debug functionality
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Mon, 19 Nov 2018 19:10:16 -0800 |
Michael Pavone |
Implemented support for toggling off a debug view
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Mon, 19 Nov 2018 09:52:07 -0800 |
Michael Pavone |
Basic version of layer compositing debug view in a separate window
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Fri, 16 Nov 2018 19:56:24 -0800 |
Michael Pavone |
Small cleanup of vdp_context struct layout and removal of separately allocated buffers
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Thu, 15 Nov 2018 22:21:09 -0800 |
Michael Pavone |
Implemented left column blank register bit in mode 5
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Wed, 14 Nov 2018 22:16:35 -0800 |
Michael Pavone |
Initial stab at CRAM debug in a detached window
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Sun, 11 Nov 2018 22:39:29 -0800 |
Michael Pavone |
Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
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Fri, 09 Nov 2018 20:16:09 -0800 |
Michael Pavone |
Added VRAM debug window
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Mon, 05 Nov 2018 00:30:44 -0800 |
Michael Pavone |
Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
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Sun, 04 Nov 2018 22:51:50 -0800 |
Michael Pavone |
WIP new VDP plane debug view and support for detached VDP debug views generally
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Thu, 01 Nov 2018 20:14:56 -0700 |
Michael Pavone |
Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
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Wed, 31 Oct 2018 21:58:59 -0700 |
Michael Pavone |
Avoid changing VDP status flags when executing debugger commands
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Tue, 29 Aug 2017 23:49:57 -0700 |
Michael Pavone |
Fix minor graphical regression in Gunstar Heroes
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Mon, 21 Aug 2017 23:49:56 -0700 |
Michael Pavone |
Fix external v counter when normal resolution interlace mode is active
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Mon, 21 Aug 2017 23:08:36 -0700 |
Michael Pavone |
Fix timing of VDP ODD flag toggle
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Sun, 13 Aug 2017 22:59:01 -0700 |
Michael Pavone |
Move vscroll latch further forward in H40 mode. Fixes a minor graphical glitch in Skitchin. Needs a proper test ROM to verify exact latch position
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Fri, 11 Aug 2017 18:58:03 -0700 |
Michael Pavone |
Update VDP color map when loading a native save state
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Wed, 09 Aug 2017 23:26:51 -0700 |
Michael Pavone |
New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
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Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
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Fri, 30 Jun 2017 00:36:18 -0700 |
Michael Pavone |
Change where vscroll is latched in full plane mode. Fixes Top Gear 2
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Thu, 15 Jun 2017 09:45:21 -0700 |
Michael Pavone |
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
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Wed, 31 May 2017 21:10:49 -0700 |
Michael Pavone |
Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune time
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Mon, 29 May 2017 22:19:33 -0700 |
Michael Pavone |
Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
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Mon, 29 May 2017 17:30:40 -0700 |
Michael Pavone |
Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border rendering
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Sun, 28 May 2017 21:03:55 -0700 |
Michael Pavone |
Implemented SMS pause button
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Tue, 23 May 2017 21:09:38 -0700 |
Michael Pavone |
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
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Tue, 23 May 2017 19:09:57 -0700 |
Michael Pavone |
Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
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Tue, 23 May 2017 09:39:22 -0700 |
Michael Pavone |
Fix small blank spot on line -2 in "ninja escape" border fade in OD2
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Mon, 22 May 2017 21:11:13 -0700 |
Michael Pavone |
Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
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Fri, 19 May 2017 22:07:50 -0700 |
Michael Pavone |
Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
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Sun, 14 May 2017 12:07:39 -0700 |
Michael Pavone |
Fix regression in games that disable the display early like F1 World Championship. Remove debug printf
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Sun, 14 May 2017 11:15:56 -0700 |
Michael Pavone |
WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape scene
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Thu, 11 May 2017 20:33:31 -0700 |
Michael Pavone |
Fix regression in Mode 4 sprite rendering
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Thu, 11 May 2017 08:01:10 -0700 |
Michael Pavone |
Fix regression in mode 4 introduced when advance_output_line was added
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Fri, 05 May 2017 23:45:45 -0700 |
Michael Pavone |
Fix sprite rendering in double resolution interlace mode
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Fri, 05 May 2017 22:08:30 -0700 |
Michael Pavone |
Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screen
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Thu, 04 May 2017 22:47:51 -0700 |
Michael Pavone |
Fix transition from active to inactive display
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Thu, 04 May 2017 22:14:12 -0700 |
Michael Pavone |
Fix border rendering so that the first and last line of display are consistently drawn
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Wed, 03 May 2017 21:28:40 -0700 |
Michael Pavone |
Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
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Mon, 01 May 2017 20:33:59 -0700 |
Michael Pavone |
Fix sprite rendering for negative line. Fixes remaining visual glitch in the Titancade scene of Overdrive 2
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Sat, 29 Apr 2017 16:51:57 -0700 |
Michael Pavone |
Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
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Thu, 27 Apr 2017 23:08:49 -0700 |
Michael Pavone |
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
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Thu, 27 Apr 2017 09:32:21 -0700 |
Michael Pavone |
Adjust how the invalid size is handled for the horizontal dimmension of a plane. Fixes some garbage on the spinning cube scene of Overdrive 2
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Wed, 26 Apr 2017 22:16:12 -0700 |
Michael Pavone |
Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
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Wed, 26 Apr 2017 01:12:28 -0700 |
Michael Pavone |
Add 128K VRAM bit to VDP register print in debugger
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Fri, 21 Apr 2017 01:22:52 -0700 |
Michael Pavone |
Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
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Tue, 18 Apr 2017 19:27:10 -0700 |
Michael Pavone |
Initial stab at implementing the output disable/layer selection bits of the VDP test register
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Mon, 17 Apr 2017 23:58:21 -0700 |
Michael Pavone |
Fix time 68K is locked out of bus when doing a 128KB VRAM mode DMA transfer. Fixes a number of problems in Overdrive 2
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Mon, 17 Apr 2017 20:54:33 -0700 |
Michael Pavone |
SAT table register bit 0 is not used in H40 mode. Fixes corrupt sprites in ship crash landing scene in Overdrive 2
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