log blastem.c @ 1021:4a92889e2889 v0.4.0

age author description
Mon, 02 May 2016 22:20:19 -0700 Michael Pavone Update changelog and version number for 0.4.0 release
Mon, 02 May 2016 21:35:19 -0700 Michael Pavone Added documentation for lock-on support and a fullscreen config option.
Mon, 02 May 2016 21:06:12 -0700 Michael Pavone Very basic support for S&K lock-on. Needs more work for full functionality.
Sun, 01 May 2016 22:07:37 -0700 Michael Pavone Fix bug in which save RAM/EEPROM was not persisted correctly if the emulator is exited via the menu rather than the X button in the title bar
Sun, 01 May 2016 21:39:43 -0700 Michael Pavone Removed assumptions that path separators are Unix style outside of Unix-only verions of functions
Sun, 01 May 2016 13:36:14 -0700 Michael Pavone Made low pass filter frequency configurable
Sat, 30 Apr 2016 10:47:29 -0700 Michael Pavone YOUR EMULATOR SUX is dead. Needs logic analyzer testing to check exact delay though.
Sat, 30 Apr 2016 09:45:53 -0700 Michael Pavone Fix 68K interrupt handling some more. Fatal Rewind is working again.
Sat, 30 Apr 2016 08:37:55 -0700 Michael Pavone Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.
Sun, 24 Apr 2016 02:19:48 -0700 Michael Pavone Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/122 in VDP FIFO Testing
Sat, 23 Apr 2016 18:14:01 -0700 Michael Pavone Disable refresh emulation with some ifdefs for now as it currently is not accurate enough to actually improve overall accuracy/compatibility and in fact makes things that work right on real hardware break
Sat, 23 Apr 2016 01:08:43 -0700 Michael Pavone Fixed loading of SMD format ROMs
Thu, 21 Apr 2016 22:08:26 -0700 Michael Pavone Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
Sun, 17 Apr 2016 23:50:41 -0700 Michael Pavone Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
Fri, 15 Apr 2016 23:57:50 -0700 Michael Pavone Save state menu WIP
Fri, 15 Apr 2016 20:39:26 -0700 Michael Pavone Saving the save directory in the rom_info struct didn't make sense. It should be in the console context.
Fri, 15 Apr 2016 18:29:39 -0700 Michael Pavone Switch to storing SRAM/EEPROM and save states in a per-game directory rather than next to the ROM (for SRAM/EEPROM) or in the current working directory (for save states)
Tue, 12 Apr 2016 21:38:24 -0700 Michael Pavone Remove the int number argument to vdp_int_ack since it is no longer used
Mon, 11 Apr 2016 20:56:54 -0700 Michael Pavone Merge
Sat, 19 Mar 2016 17:53:50 -0700 Michael Pavone Make Exit option in menu work
Sun, 10 Apr 2016 22:22:36 -0700 Michael Pavone Allow changing the 68K clock divider in the config file
Thu, 25 Feb 2016 23:39:14 -0800 Michael Pavone Fix saving of SRAM/EEPROM when switching games in menu
Thu, 25 Feb 2016 23:08:50 -0800 Michael Pavone Fix filename used for SRAM/EEPROM when loading a game from the menu
Wed, 10 Feb 2016 20:04:51 -0800 Michael Pavone Minor adjustment to refresh interval to better match latest measurements
Wed, 30 Dec 2015 19:00:03 -0800 Michael Pavone Allow DMA from cartridge ROM above the 4MB mark. Should probably use get_native_pointer for everyting, but want to check the performance implications
Tue, 08 Dec 2015 19:33:58 -0800 Michael Pavone Allow IO device config to be overriden by ROM DB
Tue, 17 Nov 2015 19:55:59 -0800 Michael Pavone Fix a bad interaction between the implementation of STOP and the way interrupt cycles are calculated. Prevent addition of refresh delays while VDP has the bus.
Mon, 16 Nov 2015 21:57:17 -0800 Michael Pavone Approximation of refresh wait states
Sat, 14 Nov 2015 09:49:39 -0800 Michael Pavone Allow menu ROM to be debugged
Fri, 13 Nov 2015 22:56:59 -0800 Michael Pavone Selecting a second game from the menu now works