age author description
Wed, 04 May 2016 00:50:20 -0700 Michael Pavone Fix OS X build v0.4.0
Mon, 02 May 2016 23:38:27 -0700 Michael Pavone Added tag v0.4.0 for changeset e34334e6c682
Mon, 02 May 2016 23:08:20 -0700 Michael Pavone Fix GST savestate loading to deal with SAT cache to fix sprite corruption on savestate load. Clear out Z80 native_pc so the Z80 state does not get hosed when loading a savestate while the emulator is already running
Mon, 02 May 2016 22:20:19 -0700 Michael Pavone Update changelog and version number for 0.4.0 release
Mon, 02 May 2016 21:35:19 -0700 Michael Pavone Added documentation for lock-on support and a fullscreen config option.
Mon, 02 May 2016 21:06:12 -0700 Michael Pavone Very basic support for S&K lock-on. Needs more work for full functionality.
Mon, 02 May 2016 18:29:29 -0700 Michael Pavone Handle failures to load save state from the menu more gracefully
Mon, 02 May 2016 18:27:07 -0700 Michael Pavone More README updates
Mon, 02 May 2016 00:31:44 -0700 Michael Pavone WIP README updates
Sun, 01 May 2016 23:52:24 -0700 Michael Pavone Get rid of little divot on top of buttons in menu caused by the flat part not being a full 8 pixels on the top
Sun, 01 May 2016 23:44:14 -0700 Michael Pavone Fully functional next/previous buttons
Sun, 01 May 2016 22:21:58 -0700 Michael Pavone Fix bug in which trying to load another ROM after saving or loading a savestate through the menu resulted in trying to save/load a savestate instead
Sun, 01 May 2016 22:07:37 -0700 Michael Pavone Fix bug in which save RAM/EEPROM was not persisted correctly if the emulator is exited via the menu rather than the X button in the title bar
Sun, 01 May 2016 21:39:43 -0700 Michael Pavone Removed assumptions that path separators are Unix style outside of Unix-only verions of functions
Sun, 01 May 2016 17:43:28 -0700 Michael Pavone Added IO overrides for games I've tested with mouse support and to Ms. Pac-Man that requires a 3-button controller to work properly
Sun, 01 May 2016 16:25:16 -0700 Michael Pavone Improve parsing of game name from ROM header
Sun, 01 May 2016 15:57:43 -0700 Michael Pavone Allow overriding speed 0. May be useful for people that want to use vsync
Sun, 01 May 2016 14:59:40 -0700 Michael Pavone Set vsync state based on config file rather than just using whatever the system decides for us.
Sun, 01 May 2016 14:29:12 -0700 Michael Pavone Added a config option that allows turning scanlines on and off
Sun, 01 May 2016 13:36:14 -0700 Michael Pavone Made low pass filter frequency configurable
Sat, 30 Apr 2016 20:57:29 -0700 Michael Pavone Fix bug in SAT cache address calculation that caused a crash in Strider II
Sat, 30 Apr 2016 16:19:57 -0700 Michael Pavone Added TODO for hardware checking
Sat, 30 Apr 2016 16:19:19 -0700 Michael Pavone Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
Sat, 30 Apr 2016 15:31:48 -0700 Michael Pavone Implement SAT cache. Causes some graphical corruption in Overdrive due to an unrelated bug.
Sat, 30 Apr 2016 10:47:29 -0700 Michael Pavone YOUR EMULATOR SUX is dead. Needs logic analyzer testing to check exact delay though.
Sat, 30 Apr 2016 09:45:53 -0700 Michael Pavone Fix 68K interrupt handling some more. Fatal Rewind is working again.
Sat, 30 Apr 2016 08:37:55 -0700 Michael Pavone Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.
Thu, 28 Apr 2016 20:20:29 -0700 Michael Pavone Added code to display Next and Prev buttons on file listing screens to menu
Thu, 28 Apr 2016 19:20:31 -0700 Michael Pavone Add Wonder Boy in Monster World to ROM DB as it needs working EEPROM support to work
Thu, 28 Apr 2016 09:00:42 -0700 Michael Pavone Implemented A line and F line traps.