Tue, 09 Aug 2016 22:54:35 -0700 |
Michael Pavone |
Fix NOGL compile option
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Fri, 05 Aug 2016 22:24:43 -0700 |
Michael Pavone |
Fix a memory corruption bug from failing to grow the buffer for the window caption when switching games
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Sun, 15 May 2016 17:53:56 -0700 |
Michael Pavone |
Complete SDL to Saturn scan code mapping
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Wed, 11 May 2016 01:15:54 -0700 |
Michael Pavone |
Initial stab at Saturn keyboard support
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Tue, 10 May 2016 08:59:17 -0700 |
Michael Pavone |
Fix bug in 68K movep.l when the destination is a register mapped to a host register
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Sun, 01 May 2016 14:59:40 -0700 |
Michael Pavone |
Set vsync state based on config file rather than just using whatever the system decides for us.
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Sun, 01 May 2016 14:29:12 -0700 |
Michael Pavone |
Added a config option that allows turning scanlines on and off
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Tue, 23 Feb 2016 21:17:56 -0800 |
Michael Pavone |
Added reasonable handling of joystick hotplug
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Tue, 15 Dec 2015 20:01:50 -0800 |
Michael Pavone |
Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
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Mon, 14 Dec 2015 19:36:01 -0800 |
Michael Pavone |
Scale mouse data based on window size
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Sat, 28 Nov 2015 21:27:21 -0800 |
Michael Pavone |
Mega mouse support is mostly done
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Sat, 28 Nov 2015 20:05:15 -0800 |
Michael Pavone |
Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to seconds
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Sat, 28 Nov 2015 14:49:34 -0800 |
Michael Pavone |
Don't try setting the window title on Android
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Wed, 25 Nov 2015 20:32:20 -0800 |
Michael Pavone |
WIP support for mega mouse
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Sun, 08 Nov 2015 18:38:33 -0800 |
Michael Pavone |
ROM is now run after being selected in menu. Initial path for menu is read from config file.
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Mon, 27 Jul 2015 23:49:14 -0700 |
Michael Pavone |
Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
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Sun, 26 Jul 2015 13:33:48 -0700 |
Michael Pavone |
Minor cleanup
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Sun, 26 Jul 2015 13:25:31 -0700 |
Michael Pavone |
Merge
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Sun, 26 Jul 2015 13:08:22 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Use SDL2 renderer as a fallback
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Sun, 26 Jul 2015 13:05:05 -0700 |
=?UTF-8?q?Higor=20Eur=C3=ADpedes?= |
Add pure SDL2 renderer
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Sat, 25 Jul 2015 18:22:07 -0700 |
Michael Pavone |
Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
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Sun, 05 Jul 2015 14:21:34 -0700 |
Michael Pavone |
WIP changes to support reading cart memory map from ROM DB
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Thu, 28 May 2015 23:04:49 -0700 |
Michael Pavone |
Fix crash bug in windows build
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Thu, 28 May 2015 22:31:21 -0700 |
Michael Pavone |
Get windows build compiling again post-merge
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Thu, 28 May 2015 21:19:55 -0700 |
Michael Pavone |
Merge windows branch with latest changes
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Tue, 01 Apr 2014 21:12:00 -0700 |
Michael Pavone |
Make Windows port a little less half-assed
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Wed, 20 May 2015 19:05:11 -0700 |
Michael Pavone |
Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
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Thu, 01 Jan 2015 17:36:23 -0800 |
Michael Pavone |
Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx
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Tue, 17 Jun 2014 19:01:01 -0700 |
Michael Pavone |
Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
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