log render_sdl.c @ 2004:66f08024d9e9

age author description
Sun, 11 Oct 2020 18:01:48 -0700 Michael Pavone Fix occasional deadlock on startup when using audio sync
Tue, 12 May 2020 19:22:09 -0700 Michael Pavone Go back to unpausing audio in render_video_loop to ensure the core is no longer running on the main thread when audio callbacks start when using run on audio thread mode
Sat, 09 May 2020 23:25:51 -0700 Michael Pavone Less hacky run on audio thread mode
Sat, 09 May 2020 21:37:35 -0700 Michael Pavone Don't hold frame queue mutex while rendering
Sat, 09 May 2020 21:35:42 -0700 Michael Pavone Fix regression in run on audio thread mode
Sat, 09 May 2020 21:15:33 -0700 Michael Pavone Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Fri, 08 May 2020 16:52:32 -0700 Michael Pavone Avoid expensive re-init from switching to external sync after render_init has been called
Fri, 08 May 2020 00:22:54 -0700 Michael Pavone Make netplay remote sync to network rather than audio or video so it doesn't drift out of sync with the host
Thu, 30 Apr 2020 23:30:22 -0700 Michael Pavone Remove usage of GCC pointer arithmetic on void * extension
Thu, 30 Apr 2020 23:15:50 -0700 Michael Pavone Get WIP net play code compiling on Windows and cleanup some unistd.h includes
Sat, 18 Apr 2020 22:44:17 -0700 Michael Pavone Make requested sample format configurable
Sat, 18 Apr 2020 22:36:13 -0700 Michael Pavone WIP new sync mode that runs emulation on audio thread
Mon, 06 Jan 2020 22:02:57 -0800 Michael Pavone Fix debug view window stuff that got broken when FRAMEBUFFER_UI got added
Mon, 16 Sep 2019 00:45:48 -0700 Mike Pavone Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
Fri, 17 May 2019 08:43:30 -0700 Michael Pavone Split generic part of audio code into a separate file so it can be used in other targets besides SDL