log vdp.c @ 1273:6dedaa645843

age author description
Thu, 09 Mar 2017 19:23:24 -0800 Michael Pavone Fix graphical corruption and sprite flickering introduced into some games by the last change for horizontal border support
Tue, 07 Mar 2017 20:17:12 -0800 Michael Pavone Fill in the rest of the framebuffer holes created by horizontal border. Work remains for things to be seemless when display gets turned on and off mid frame
Tue, 07 Mar 2017 00:01:16 -0800 Michael Pavone Fix some of the framebuffer fill holes introduced by horizontal border changes
Mon, 06 Mar 2017 23:05:31 -0800 Michael Pavone Adjust correspondance between slot number and actual video output to better match video signal measurements and analysis of Outrunners behavior on hardware. Partially fixes ticket:13
Mon, 06 Mar 2017 09:54:44 -0800 Michael Pavone Render horizontal border in H32 mode as well. Both modes still need some minor work to deal with inactive/active transition
Mon, 06 Mar 2017 00:23:35 -0800 Michael Pavone Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
Tue, 24 Jan 2017 00:02:03 -0800 Michael Pavone Remove accidentally committed debug logging
Sun, 22 Jan 2017 19:40:32 -0800 Michael Pavone Force IPV4 for GDB remote debugging on Windows. Bind to localhost instead of unspecified address since listening on external ports probably isn't a good idea in the general case
Thu, 19 Jan 2017 09:32:34 -0800 Michael Pavone Fix border rendering at end of line 1FE. vdp_inactive will probably need a small fixup for the edge case when we start between when the vcounter is incremented and the line is truly finished.
Wed, 18 Jan 2017 21:30:20 -0800 Michael Pavone CRAM contention artifact emulation
Tue, 17 Jan 2017 19:01:04 -0800 Michael Pavone Undo poorly thought out minor optimization that screwed up rendering
Tue, 17 Jan 2017 09:27:05 -0800 Michael Pavone Fix vdp_run_to_vblank
Tue, 17 Jan 2017 09:18:35 -0800 Michael Pavone Disable timing debug
Tue, 17 Jan 2017 09:18:16 -0800 Michael Pavone Fix line advancement in Mode 4 during inactive display. Fix a Mode 4 VInt timing discrepency
Tue, 17 Jan 2017 09:02:36 -0800 Michael Pavone Fix H40 VInt inconsistency
Mon, 16 Jan 2017 23:34:30 -0800 Michael Pavone Fix H32 VInt timing inconsistency
Mon, 16 Jan 2017 22:30:21 -0800 Michael Pavone Fix H32 inconsistency
Mon, 16 Jan 2017 21:38:49 -0800 Michael Pavone Added synthetic test for tracking down interrupt timing issues
Mon, 16 Jan 2017 09:31:33 -0800 Michael Pavone Fix some timing inconsistencies in H40 mode. Added some ifdefed timing debug code.
Sun, 15 Jan 2017 22:54:01 -0800 Michael Pavone Don't adjust cycles every frame. Only when we start getting close to UINT_MAX. Don't adjust all the way down to zero when we do adjust. Shouldn't fix anything, but may make debugging current issues easier.
Sun, 15 Jan 2017 22:38:31 -0800 Michael Pavone Rework how inactive lines are handled. Fix H40 cycle increment in slot 182
Sun, 15 Jan 2017 15:29:32 -0800 Michael Pavone Fix benchmark mode
Sun, 15 Jan 2017 15:07:24 -0800 Michael Pavone Initial work on emulating top and bottom border area
Mon, 09 Jan 2017 19:24:11 -0800 Michael Pavone Fix disagreement on line change location between vdp_h32_mode4 and vdp_run_context that was causing the first line to be garbage in some cases
Sun, 08 Jan 2017 13:39:44 -0800 Michael Pavone A bunch of Mode 4 fixes
Sun, 08 Jan 2017 10:46:32 -0800 Michael Pavone Update H32 and Mode 4 mappings based on latest tests
Fri, 06 Jan 2017 19:25:04 -0800 Michael Pavone Fix H40 slot mapping to better match old VRAM bus captures and adjust for recent VCounter measurements
Thu, 05 Jan 2017 19:15:53 -0800 Michael Pavone Clear sprite overflow flag when control port read. Fix vcounter progression in Mode 4
Thu, 05 Jan 2017 00:42:11 -0800 Michael Pavone Fix Mode 4 sprite collision flag
Thu, 05 Jan 2017 00:36:23 -0800 Michael Pavone Implemented Mode 4 H conter latching