log render_sdl.c @ 1810:73a9d06413bc

age author description
Wed, 27 Mar 2019 22:23:55 -0700 Michael Pavone Restore some newlines in debug output that got lost when fixing GDB remote debugging issue
Wed, 27 Mar 2019 22:19:49 -0700 Michael Pavone Request float 32 sample format since it saves us a conversion now that the gain code has been added
Tue, 26 Mar 2019 23:26:08 -0700 Michael Pavone Support controllers that have their dpad mapped to an axis
Sun, 24 Mar 2019 20:09:22 -0700 Michael Pavone Initialize gain_mult when creating an audio source so things work okay for clients that don't explicitly set the gain
Sun, 24 Mar 2019 13:31:22 -0700 Mike Pavone Make sure there are no races between main thread and audio thread around mix_buf. Fix lack of proper termination in shader loading code
Sat, 23 Mar 2019 17:18:10 -0700 Michael Pavone Configurable gain for overall output and individual components
Wed, 20 Mar 2019 22:05:27 -0700 Michael Pavone Avoid printing a bunch of junk to stdout when GDB remote debugging is enabled as this can confuse GDB
Tue, 22 Jan 2019 21:15:38 -0800 Michael Pavone Added some Makefile options to build a packaging friendly executable
Sun, 20 Jan 2019 01:02:48 -0800 Michael Pavone Small fix to sync sample calculation in render_sdl
Fri, 18 Jan 2019 00:09:36 -0800 Michael Pavone Modified audio code to support an arbitrary number of output channels so that things aren't weird if SDL2 picks a number of channels other than what we ask for
Sun, 30 Dec 2018 21:19:26 -0800 Mike Pavone Switched default sync source back to audio as the video option is not ready for prime timeop
Sun, 30 Dec 2018 21:10:44 -0800 Mike Pavone Added support for GLES in addition to desktop GL
Tue, 18 Dec 2018 19:58:00 -0800 Michael Pavone Allow closing VDP debug windows with the close button in the window title bar
Mon, 19 Nov 2018 19:10:16 -0800 Michael Pavone Implemented support for toggling off a debug view
Sat, 10 Nov 2018 15:27:39 -0800 Michael Pavone Fix edge case in DRC audio path
Fri, 09 Nov 2018 09:26:07 -0800 Michael Pavone Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
Sun, 04 Nov 2018 22:51:50 -0800 Michael Pavone WIP new VDP plane debug view and support for detached VDP debug views generally
Wed, 24 Oct 2018 21:10:12 -0700 Michael Pavone Pull current controller config in binding UI from whatever the actual binding code would end up using
Fri, 03 Aug 2018 19:32:21 -0700 Michael Pavone Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Tue, 31 Jul 2018 23:08:52 -0700 Michael Pavone Read extral SDL2 mappings on startup from controller_types.cfg
Mon, 30 Jul 2018 09:38:01 -0700 Michael Pavone WIP UI for creating an SDL2 mapping for controllers that don't have one
Sun, 22 Jul 2018 17:48:46 -0700 Michael Pavone Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Thu, 28 Jun 2018 09:27:05 -0700 Michael Pavone Fix a number of other memory errors (mostly leaks again) identified by valgrind
Fri, 22 Jun 2018 21:11:38 -0700 Michael Pavone Fix code for handling switch between sync styles at runtime
Thu, 21 Jun 2018 09:44:34 -0700 Michael Pavone Initial attempt at handling switches between sync modes at runtime. Needs work
Wed, 20 Jun 2018 22:49:21 -0700 Michael Pavone Limit underflow warning spam
Wed, 20 Jun 2018 09:43:28 -0700 Michael Pavone Fix double free in sync to video mode
Sat, 05 May 2018 23:30:40 -0700 Michael Pavone Refactor to split device bindings from IO emulation code
Tue, 01 May 2018 23:55:48 -0700 Michael Pavone Fix deadlock when changing settings before loading first ROM
Mon, 30 Apr 2018 23:54:52 -0700 Michael Pavone Fix sync to audio option