log render_sdl.c @ 1397:89eb967fed72

age author description
Wed, 14 Jun 2017 09:48:46 -0700 Michael Pavone Initial support for drag and drop. Some work needed for proper menu integration.
Fri, 12 May 2017 23:33:00 -0700 Michael Pavone Use printf rather than info_message for message about game controller mappings so it does not pop up a modal when not run from a terminal
Wed, 10 May 2017 22:06:59 -0700 Michael Pavone Load extra controller mappings from gamecontrollerdb.txt
Sat, 29 Apr 2017 12:32:50 -0700 Michael Pavone Make internal screenshot functionality completely ignore overscan settings rather than only doing it for the height
Sun, 23 Apr 2017 00:54:33 -0700 Michael Pavone Add config file option to disable Open GL rendering
Fri, 21 Apr 2017 23:35:32 -0700 Michael Pavone Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
Mon, 06 Mar 2017 09:46:50 -0800 Michael Pavone Width on glTexSubImage2D call in render_framebuffer_updated needs to match the buffer pitch
Mon, 06 Mar 2017 00:23:35 -0800 Michael Pavone Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
Sat, 04 Mar 2017 11:50:14 -0800 Michael Pavone Implement raw screenshot functionality requested in ticket:10
Wed, 01 Mar 2017 00:14:50 -0800 Michael Pavone Fix scancode for F key
Thu, 26 Jan 2017 23:49:13 -0800 Michael Pavone Basic support for mapping an analog axis to functionality
Thu, 26 Jan 2017 20:28:00 -0800 Michael Pavone Added mappings to allow PS-style names for leftstick/rightstick click actions aka l3/r3
Thu, 26 Jan 2017 00:55:02 -0800 Michael Pavone Allow toggling full screen mode at runtime. Allow resizing the window in windowed mode. Allow specifying the aspect ratio in the config file.
Tue, 24 Jan 2017 23:17:24 -0800 Michael Pavone Adjust mouse cursor in absolute mode/menu to account for presence of top border
Tue, 24 Jan 2017 20:53:10 -0800 Michael Pavone Make gamepad "semantic" mapping play nice with hotplug support