Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
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Wed, 14 Jun 2017 21:59:30 -0700 |
Michael Pavone |
Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entry
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Wed, 14 Jun 2017 20:46:11 -0700 |
Michael Pavone |
Fix absolute mouse mode when non-default overscan settings are used
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Mon, 12 Jun 2017 21:12:28 -0700 |
Michael Pavone |
Only capture mouse if an emulated mouse is attached
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Mon, 29 May 2017 18:25:11 -0700 |
Michael Pavone |
Update SMS code for changes supporting slow rise time emulation in IO code
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Sun, 28 May 2017 21:03:55 -0700 |
Michael Pavone |
Implemented SMS pause button
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Mon, 08 May 2017 22:31:28 -0700 |
Michael Pavone |
Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
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Fri, 21 Apr 2017 23:35:32 -0700 |
Michael Pavone |
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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Tue, 21 Mar 2017 19:56:50 -0700 |
Michael Pavone |
Allow variables in screenshot_path like initial_path
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Sat, 04 Mar 2017 21:34:15 -0800 |
Michael Pavone |
Don't allow the keyboard capture key to get passed to the emulated keyboard
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Sat, 04 Mar 2017 11:50:14 -0800 |
Michael Pavone |
Implement raw screenshot functionality requested in ticket:10
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Wed, 01 Mar 2017 00:08:18 -0800 |
Michael Pavone |
Fix removal of scan codes from buffer in XBAND keyboard
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Wed, 01 Mar 2017 00:00:04 -0800 |
Michael Pavone |
Only allow keyboard capture if the emulated system has a keyboard attached
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Tue, 28 Feb 2017 23:50:12 -0800 |
Michael Pavone |
Implement keyboard capture functionality
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Sat, 25 Feb 2017 02:31:07 -0800 |
Michael Pavone |
Initial implementation of the XBAND "Eric Smith" keyboard
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Fri, 27 Jan 2017 21:27:37 -0800 |
Michael Pavone |
Implement soft reset in Genesis mode
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Thu, 26 Jan 2017 23:49:13 -0800 |
Michael Pavone |
Basic support for mapping an analog axis to functionality
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Thu, 26 Jan 2017 00:55:02 -0800 |
Michael Pavone |
Allow toggling full screen mode at runtime. Allow resizing the window in windowed mode. Allow specifying the aspect ratio in the config file.
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Tue, 24 Jan 2017 23:16:21 -0800 |
Michael Pavone |
Minor cleanup to handle_mouse_moved
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Tue, 24 Jan 2017 20:53:10 -0800 |
Michael Pavone |
Make gamepad "semantic" mapping play nice with hotplug support
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Sun, 22 Jan 2017 16:23:59 -0800 |
Michael Pavone |
Initial support for using SDL2 game controller mapping functionality
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Tue, 03 Jan 2017 21:18:52 -0800 |
Michael Pavone |
Add support for SMS controllers
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Tue, 03 Jan 2017 20:43:35 -0800 |
Michael Pavone |
Increment TH counter on low to high transitions rather than high to low transitions for six button controllers. Fixes Charles MacDonald's SMS six button controller demo
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Thu, 22 Dec 2016 10:51:33 -0800 |
Michael Pavone |
More cleanup in preparation for SMS/Mark III support
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Mon, 19 Dec 2016 13:28:18 -0800 |
Michael Pavone |
Mostly working changes to allow support for multiple emulated system types in main blastem program
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Fri, 09 Dec 2016 09:48:48 -0800 |
Michael Pavone |
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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Mon, 22 Aug 2016 09:46:18 -0700 |
Michael Pavone |
Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
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Mon, 16 May 2016 09:54:05 -0700 |
Michael Pavone |
Added support for binding a bunch more "special" keys
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Wed, 11 May 2016 01:15:54 -0700 |
Michael Pavone |
Initial stab at Saturn keyboard support
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Tue, 10 May 2016 08:59:17 -0700 |
Michael Pavone |
Fix bug in 68K movep.l when the destination is a register mapped to a host register
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Sun, 01 May 2016 15:57:43 -0700 |
Michael Pavone |
Allow overriding speed 0. May be useful for people that want to use vsync
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Thu, 21 Apr 2016 22:08:26 -0700 |
Michael Pavone |
Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
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Sun, 17 Apr 2016 23:50:41 -0700 |
Michael Pavone |
Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
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Tue, 23 Feb 2016 21:17:56 -0800 |
Michael Pavone |
Added reasonable handling of joystick hotplug
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Thu, 17 Dec 2015 20:03:50 -0800 |
Michael Pavone |
Finished implementation of mouse capture mode
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Tue, 15 Dec 2015 20:01:50 -0800 |
Michael Pavone |
Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
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Mon, 14 Dec 2015 19:36:01 -0800 |
Michael Pavone |
Scale mouse data based on window size
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Tue, 08 Dec 2015 19:33:58 -0800 |
Michael Pavone |
Allow IO device config to be overriden by ROM DB
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Sun, 06 Dec 2015 19:29:34 -0800 |
Michael Pavone |
Rough emulation of mouse response delays when TR is toggled. Latch current mouse value rather than delta. Some other IO cleanup/fixes
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Sun, 06 Dec 2015 15:42:36 -0800 |
Michael Pavone |
IO port pins should read as high from the perspective of a device when they are set as inputs
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Sat, 05 Dec 2015 18:40:34 -0800 |
Michael Pavone |
Mouse X and Y are 9-bit 2's complement not 8-bit magnitude + sign bit like I thought. Fixed mouse Y direction.
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Sat, 28 Nov 2015 21:27:21 -0800 |
Michael Pavone |
Mega mouse support is mostly done
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Sat, 28 Nov 2015 14:30:30 -0800 |
Michael Pavone |
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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Wed, 25 Nov 2015 20:32:20 -0800 |
Michael Pavone |
WIP support for mega mouse
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Sat, 14 Nov 2015 22:06:24 -0800 |
Michael Pavone |
Fix Mega Drive peripheral ID for 3-button pad
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Sat, 14 Nov 2015 10:01:43 -0800 |
Michael Pavone |
Clear out IO port input state when setting bindings. This fixes a bug where pressing start in the menu after returning to it only worked on the second try.
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Fri, 13 Nov 2015 19:15:37 -0800 |
Michael Pavone |
It is now possible to switch back and forth between the menu ROM and the game
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Sun, 26 Jul 2015 11:00:25 -0700 |
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Fix some memory issues
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Fri, 17 Jul 2015 08:49:23 -0700 |
Michael Pavone |
Add ability to change start address for VRAM viewer. Fix handling of DMA enable flag when it comes to DMA fills. This fixes a bug in James Pond 3
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Sun, 05 Jul 2015 14:21:34 -0700 |
Michael Pavone |
WIP changes to support reading cart memory map from ROM DB
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Thu, 28 May 2015 22:31:21 -0700 |
Michael Pavone |
Get windows build compiling again post-merge
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Thu, 21 May 2015 00:55:46 -0700 |
Michael Pavone |
Restore the other 2 debug display modes
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Thu, 30 Apr 2015 19:28:18 -0700 |
Michael Pavone |
Adjust TH timeout value to take into account the move to master clock cycles
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Wed, 03 Dec 2014 09:32:32 -0800 |
Michael Pavone |
Initial support for configurable IO, custom IO and sega transfer board emulation
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Thu, 31 Oct 2013 01:00:32 -0700 |
Mike Pavone |
Add support for left and right shift keys
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Fri, 04 Oct 2013 20:16:18 -0700 |
Mike Pavone |
Add support for UI bindings on gamepad buttons and dpads
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Tue, 01 Oct 2013 23:51:16 -0700 |
Mike Pavone |
Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
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Tue, 10 Sep 2013 23:31:08 -0700 |
Mike Pavone |
Added copyright notice to source files and added GPL license text in COPYING
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Fri, 26 Jul 2013 19:55:04 -0700 |
Mike Pavone |
Added support for saving savestates. Added gst savestate format test harness
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