log vdp.c @ 1929:c7e3e3ebb64a

age author description
Fri, 17 Apr 2020 22:20:08 -0700 Mike Pavone Fix regression in Konami games from address/cd latch changes
Thu, 16 Apr 2020 22:37:43 -0700 Mike Pavone Admit defeat on the "trying to write CRAM dots while output is null issue" for now and just add a null check
Mon, 13 Apr 2020 20:43:25 -0700 Michael Pavone Don't apply address and cd register changes to the 'live' registers until pending flag is cleared, but do preserve the upper address bits in the latch. Fixes regression in Overdrive 2 while preserving fix to Mona in 344 bytes
Fri, 03 Apr 2020 23:47:17 -0700 Michael Pavone Top bits of address register should be cleared on partial command word write. Fixes Mona in 344 bytes demo
Wed, 01 Apr 2020 23:15:47 -0700 Michael Pavone Fix regression at the very start of The Revenge of Shinobi
Thu, 27 Feb 2020 18:38:15 -0800 Michael Pavone Make VDP VSRAM capacity respect model selection
Sun, 02 Feb 2020 22:38:49 -0800 Mike Pavone Fix crash in OD2 Titancade scene when border is completely cropped by overscan settings
Thu, 09 Jan 2020 22:27:20 -0800 Michael Pavone Fix crash in 68K debugger from forced VDP frame update when framebuffer is not acquired
Mon, 06 Jan 2020 18:36:36 -0800 Michael Pavone Fix regression in handling of color index 0 in Mode 4. Support Mode 4 in CRAM viewer window
Wed, 09 Oct 2019 23:06:02 -0700 Michael Pavone Wait to reacquire framebuffer so that switching to UI does not require pushing a new frame if it happens in between bottom and top of display
Sat, 21 Sep 2019 20:23:53 -0700 Michael Pavone Fix regression in H32 from fine scroll optimization
Sat, 21 Sep 2019 20:20:03 -0700 Michael Pavone Small optimization to read_map_scroll
Sat, 21 Sep 2019 11:17:40 -0700 Michael Pavone Optimized sprite rendering
Sat, 21 Sep 2019 11:01:07 -0700 Michael Pavone Calculate fine scroll once per line for a small speedup
Sat, 21 Sep 2019 10:53:51 -0700 Michael Pavone Slightly gross fix for edge case introduced in border cropping change
Mon, 16 Sep 2019 00:45:48 -0700 Mike Pavone Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
Tue, 20 Aug 2019 20:18:27 -0700 Michael Pavone Small optimization to render_normal and a minor bugfix in left border debug register handling
Tue, 20 Aug 2019 07:07:31 -0700 Michael Pavone Fix sprite rendering regression introduced by H40 line at a time optimization
Mon, 19 Aug 2019 19:06:22 -0700 Michael Pavone Small optimization to render_map in VDP code
Sat, 17 Aug 2019 18:44:15 -0700 Michael Pavone Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
Fri, 02 Aug 2019 18:51:13 -0700 Michael Pavone Fix regression in sprite rendering in H32 mode
Sat, 27 Jul 2019 21:11:53 -0700 Michael Pavone Fix debug register output regression in border region
Mon, 24 Jun 2019 23:47:16 -0700 Michael Pavone Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
Thu, 20 Jun 2019 22:31:31 -0700 Michael Pavone Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
Tue, 09 Apr 2019 22:39:01 -0700 Michael Pavone Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy work
Tue, 02 Apr 2019 23:55:21 -0700 Michael Pavone Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
Thu, 14 Mar 2019 23:23:02 -0700 Michael Pavone Handle interlaced mode in fbdev backend
Sun, 30 Dec 2018 14:43:30 -0800 Michael Pavone Fix some rendering bugs introduced in previous VDP optimizations
Thu, 27 Dec 2018 10:40:24 -0800 Michael Pavone Small optimization to render_map
Thu, 27 Dec 2018 09:23:51 -0800 Michael Pavone Optimized render_map_output a bit
Tue, 18 Dec 2018 19:58:00 -0800 Michael Pavone Allow closing VDP debug windows with the close button in the window title bar
Tue, 20 Nov 2018 01:10:03 -0800 Michael Pavone Populate layer debug buffer during inactive display
Mon, 19 Nov 2018 19:26:57 -0800 Michael Pavone Removed old VDP debug functionality
Mon, 19 Nov 2018 19:10:16 -0800 Michael Pavone Implemented support for toggling off a debug view
Mon, 19 Nov 2018 09:52:07 -0800 Michael Pavone Basic version of layer compositing debug view in a separate window
Fri, 16 Nov 2018 19:56:24 -0800 Michael Pavone Small cleanup of vdp_context struct layout and removal of separately allocated buffers
Thu, 15 Nov 2018 22:21:09 -0800 Michael Pavone Implemented left column blank register bit in mode 5
Wed, 14 Nov 2018 22:16:35 -0800 Michael Pavone Initial stab at CRAM debug in a detached window
Sun, 11 Nov 2018 22:39:29 -0800 Michael Pavone Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
Fri, 09 Nov 2018 20:16:09 -0800 Michael Pavone Added VRAM debug window
Mon, 05 Nov 2018 00:30:44 -0800 Michael Pavone Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
Sun, 04 Nov 2018 22:51:50 -0800 Michael Pavone WIP new VDP plane debug view and support for detached VDP debug views generally
Thu, 01 Nov 2018 20:14:56 -0700 Michael Pavone Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
Wed, 31 Oct 2018 21:58:59 -0700 Michael Pavone Avoid changing VDP status flags when executing debugger commands
Tue, 29 Aug 2017 23:49:57 -0700 Michael Pavone Fix minor graphical regression in Gunstar Heroes
Mon, 21 Aug 2017 23:49:56 -0700 Michael Pavone Fix external v counter when normal resolution interlace mode is active
Mon, 21 Aug 2017 23:08:36 -0700 Michael Pavone Fix timing of VDP ODD flag toggle
Sun, 13 Aug 2017 22:59:01 -0700 Michael Pavone Move vscroll latch further forward in H40 mode. Fixes a minor graphical glitch in Skitchin. Needs a proper test ROM to verify exact latch position
Fri, 11 Aug 2017 18:58:03 -0700 Michael Pavone Update VDP color map when loading a native save state
Wed, 09 Aug 2017 23:26:51 -0700 Michael Pavone New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
Sun, 06 Aug 2017 00:06:36 -0700 Michael Pavone WIP - New savestate format
Fri, 30 Jun 2017 00:36:18 -0700 Michael Pavone Change where vscroll is latched in full plane mode. Fixes Top Gear 2
Thu, 15 Jun 2017 09:45:21 -0700 Michael Pavone Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 31 May 2017 21:10:49 -0700 Michael Pavone Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune time
Mon, 29 May 2017 22:19:33 -0700 Michael Pavone Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
Mon, 29 May 2017 17:30:40 -0700 Michael Pavone Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border rendering
Sun, 28 May 2017 21:03:55 -0700 Michael Pavone Implemented SMS pause button
Tue, 23 May 2017 21:09:38 -0700 Michael Pavone Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Tue, 23 May 2017 19:09:57 -0700 Michael Pavone Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
Tue, 23 May 2017 09:39:22 -0700 Michael Pavone Fix small blank spot on line -2 in "ninja escape" border fade in OD2