Thu, 01 Jan 2015 17:36:23 -0800 |
Michael Pavone |
Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx
|
Tue, 17 Jun 2014 19:01:01 -0700 |
Michael Pavone |
Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
|
Mon, 06 Jan 2014 22:54:05 -0800 |
Michael Pavone |
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
|
Tue, 29 Oct 2013 23:13:15 -0700 |
Mike Pavone |
Fix allocation and memset size for field buffers when using OpenGL
|
Tue, 29 Oct 2013 19:09:19 -0700 |
Mike Pavone |
Preserve aspect ratio unless config file says otherwise
|
Mon, 28 Oct 2013 23:59:59 -0700 |
Mike Pavone |
Pull shader file names from config file.
|
Mon, 28 Oct 2013 23:50:28 -0700 |
Mike Pavone |
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
|
Mon, 28 Oct 2013 19:37:30 -0700 |
Mike Pavone |
Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.c
|
Sun, 27 Oct 2013 21:58:03 -0700 |
Mike Pavone |
Enable fullscreen mode in OpenGL renderer
opengl
|
Sun, 27 Oct 2013 21:41:21 -0700 |
Mike Pavone |
Support interlace mode with OpenGL backend
opengl
|
Sun, 27 Oct 2013 01:29:50 -0700 |
Mike Pavone |
Basic OpenGL rendering is working
opengl
|
Sat, 26 Oct 2013 22:38:47 -0700 |
Mike Pavone |
Update opengl branch from default. Fix build breakage unrelated to merge
opengl
|
Thu, 03 Oct 2013 21:22:05 -0700 |
Mike Pavone |
Add an FPS counter to the title bar
|
Tue, 10 Sep 2013 23:31:08 -0700 |
Mike Pavone |
Added copyright notice to source files and added GPL license text in COPYING
|
Tue, 23 Jul 2013 23:01:03 -0700 |
Mike Pavone |
Started work on OpenGL support in new branch
opengl
|
Thu, 18 Jul 2013 09:59:39 -0700 |
Mike Pavone |
Add config values for audio sample rate and buffer size
|
Wed, 17 Jul 2013 22:26:11 -0700 |
Mike Pavone |
Add fullscreen support and add a keybinding for exiting the emulator
|
Wed, 10 Jul 2013 23:47:48 -0700 |
Mike Pavone |
Read joystick bindings from config file
|
Sun, 30 Jun 2013 11:45:58 -0700 |
Mike Pavone |
Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
|
Tue, 25 Jun 2013 19:20:39 -0700 |
Mike Pavone |
Move IO code to a separate file and do a tiny bit of refactoring
|
Sun, 23 Jun 2013 22:27:12 -0700 |
Mike Pavone |
Implement basic joystick support
|
Sun, 23 Jun 2013 11:25:56 -0700 |
Mike Pavone |
Change buffer size to avoid weird artifacts on some systems
|
Sun, 23 Jun 2013 10:17:40 -0700 |
Mike Pavone |
Fix sprite y mask in interlace mode. Fix framebuffer selection when switching out of interlace mode.
|
Sat, 22 Jun 2013 21:19:43 -0700 |
Mike Pavone |
Initial work on interlace
|
Mon, 17 Jun 2013 19:34:47 -0700 |
Mike Pavone |
Process events in vgm player so that quitting works
|
Fri, 14 Jun 2013 00:25:04 -0700 |
Mike Pavone |
Make keybindings data driven so they can be populated from a config file later
|
Wed, 29 May 2013 00:57:19 -0700 |
Mike Pavone |
Incredibly broken YM2612 support plus a fix to Z80 bus request
|
Mon, 27 May 2013 20:56:02 -0700 |
Mike Pavone |
Fix deadlock on quit
|
Thu, 23 May 2013 23:55:42 -0700 |
Mike Pavone |
Get rid of debug puts and limit based on audio rather than frame rate by default.
|
Thu, 23 May 2013 23:42:42 -0700 |
Mike Pavone |
Initial PSG support. Mostly works, noise channel is borked though.
|
Thu, 16 May 2013 09:37:53 -0700 |
Mike Pavone |
Get frame time correct and frame rate sort of correct for EUR region
|
Wed, 15 May 2013 23:32:21 -0700 |
Mike Pavone |
Set window title based on ROM header name
|
Wed, 15 May 2013 22:39:36 -0700 |
Mike Pavone |
Increase sample size for min_delay
|
Wed, 15 May 2013 22:37:25 -0700 |
Mike Pavone |
Re-enable frame limit, but add a command line flag to disable it
|
Sat, 11 May 2013 22:45:05 -0700 |
Mike Pavone |
Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
|
Thu, 02 May 2013 22:26:47 -0700 |
Mike Pavone |
Implement LDI
|
Fri, 26 Apr 2013 09:51:13 -0700 |
Mike Pavone |
Added key to save Z80 RAM to a file
|
Mon, 22 Apr 2013 23:56:13 -0700 |
Mike Pavone |
Add shadow/higlight info to debug renderer
|
Mon, 22 Apr 2013 19:39:38 -0700 |
Mike Pavone |
Implemented shadow hilight mode.
|
Sun, 21 Apr 2013 19:12:48 -0700 |
Mike Pavone |
Improve color rendering accuracy and optimize SDL renderer a bit
|
Sun, 20 Jan 2013 19:10:29 -0800 |
Mike Pavone |
Add support for breaking into the debugger while game is running
|
Sun, 30 Dec 2012 11:54:25 -0800 |
Mike Pavone |
Fix 68K->VDP DMA
|
Thu, 20 Dec 2012 00:44:59 -0800 |
Mike Pavone |
Gamepad support
|
Wed, 19 Dec 2012 21:25:39 -0800 |
Mike Pavone |
Cleanup 68K timing code. Temporarily omment out fFPS counter as it was causing segfaults
|
Wed, 19 Dec 2012 20:53:59 -0800 |
Mike Pavone |
Add FPS counter to console output
|
Tue, 18 Dec 2012 19:51:17 -0800 |
Mike Pavone |
Add palette debug to SDL renderer
|
Tue, 18 Dec 2012 02:16:42 -0800 |
Mike Pavone |
Get Flavio's color bar demo kind of sort of working
|
Sun, 09 Dec 2012 18:40:45 -0800 |
Mike Pavone |
Add debug render mode and fix vertical flip bit for bg tiles
|
Sat, 08 Dec 2012 22:07:25 -0800 |
Mike Pavone |
Add support for simple resolution scaling
|
Sat, 08 Dec 2012 19:42:07 -0800 |
Mike Pavone |
Fix BG plane B render bug
|
Sat, 08 Dec 2012 02:00:54 -0800 |
Mike Pavone |
Mostly broken VDP core and savestate viewer
|