Wed, 29 Nov 2023 23:06:50 -0800 |
Michael Pavone |
Hide cursor in fullscreen when UI is not active
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Sat, 25 Nov 2023 11:54:56 -0800 |
Michael Pavone |
Add some uniforms to allow more sophisticated interlace and scanline handling in shaders
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Wed, 22 Nov 2023 23:07:30 -0800 |
Michael Pavone |
Fix issue that would break debug windows when config update causes window to be recreated
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Wed, 22 Nov 2023 22:59:57 -0800 |
Michael Pavone |
Fix issue that broke debug views when toggling fullscreen
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Fri, 17 Nov 2023 01:05:32 -0800 |
Michael Pavone |
Very basic UI for media player
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Mon, 13 Nov 2023 23:37:29 -0800 |
Michael Pavone |
Fix netplay crash
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Fri, 10 Nov 2023 13:45:23 -0800 |
Michael Pavone |
Fix handling of overscan in internal screenshots
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Sat, 07 Oct 2023 18:04:35 -0700 |
Michael Pavone |
Fix some issues identified by asan/ubsan
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Sun, 02 Apr 2023 23:36:30 -0700 |
Michael Pavone |
Make UI respect stick deadzone
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Fri, 31 Mar 2023 00:17:40 -0700 |
Michael Pavone |
Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
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Sun, 26 Mar 2023 22:39:18 -0700 |
Michael Pavone |
Initial stab at DPI scaling support
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Wed, 15 Mar 2023 18:49:47 -0700 |
Michael Pavone |
Fix leak in render_save_video
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Fri, 10 Feb 2023 23:17:43 -0800 |
Michael Pavone |
WIP "video" recording in APNG format
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Sat, 17 Sep 2022 23:08:24 -0700 |
Michael Pavone |
Fix bug in controller reordering implementation
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Mon, 22 Aug 2022 20:19:59 -0700 |
Michael Pavone |
Crop display in game gear mode
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Sun, 06 Feb 2022 23:25:23 -0800 |
Michael Pavone |
Hack fix for audio deadlock issue
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Sat, 20 Feb 2021 14:51:45 -0800 |
Michael Pavone |
Fix some stuff that was calling printf directly
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Mon, 09 Nov 2020 00:29:47 -0800 |
Michael Pavone |
Add a UI button to reset config to defaults
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Sun, 11 Oct 2020 18:01:48 -0700 |
Michael Pavone |
Fix occasional deadlock on startup when using audio sync
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Tue, 12 May 2020 19:22:09 -0700 |
Michael Pavone |
Go back to unpausing audio in render_video_loop to ensure the core is no longer running on the main thread when audio callbacks start when using run on audio thread mode
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Sat, 09 May 2020 23:25:51 -0700 |
Michael Pavone |
Less hacky run on audio thread mode
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Sat, 09 May 2020 21:37:35 -0700 |
Michael Pavone |
Don't hold frame queue mutex while rendering
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Sat, 09 May 2020 21:35:42 -0700 |
Michael Pavone |
Fix regression in run on audio thread mode
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Sat, 09 May 2020 21:15:33 -0700 |
Michael Pavone |
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
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Fri, 08 May 2020 16:52:32 -0700 |
Michael Pavone |
Avoid expensive re-init from switching to external sync after render_init has been called
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Fri, 08 May 2020 00:22:54 -0700 |
Michael Pavone |
Make netplay remote sync to network rather than audio or video so it doesn't drift out of sync with the host
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Thu, 30 Apr 2020 23:30:22 -0700 |
Michael Pavone |
Remove usage of GCC pointer arithmetic on void * extension
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Thu, 30 Apr 2020 23:15:50 -0700 |
Michael Pavone |
Get WIP net play code compiling on Windows and cleanup some unistd.h includes
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Sat, 18 Apr 2020 22:44:17 -0700 |
Michael Pavone |
Make requested sample format configurable
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Sat, 18 Apr 2020 22:36:13 -0700 |
Michael Pavone |
WIP new sync mode that runs emulation on audio thread
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