log vdp.c @ 2496:187bc857a76a default tip

age author description
Sun, 28 Apr 2024 23:18:53 -0700 Michael Pavone Fix kmod buffer storage bug
Sun, 25 Feb 2024 23:59:37 -0800 Michael Pavone Fix Ax Battler: A Legend of Golden Axe
Sat, 24 Feb 2024 11:53:44 -0800 Michael Pavone Add missing mask to vscroll calculation in Mode 4
Thu, 04 Jan 2024 23:31:54 -0800 Michael Pavone Fix out of bound read from mode4_address_map in TMS modes
Thu, 04 Jan 2024 22:13:46 -0800 Michael Pavone Fix silly TMS9918A bug, make CRAM viewer sorta useful in TMS9918A modes, make mode4 address map externally viewable for debugger
Tue, 21 Nov 2023 21:01:16 -0800 Michael Pavone Ensure VDP double_res flag is updated when loading a save state
Mon, 20 Nov 2023 20:20:14 -0800 Michael Pavone Fix VRAM viewer and plane viewer in double-resolution interlace mode
Mon, 30 Oct 2023 00:07:56 -0700 Michael Pavone Initial implementation of VDP register write breakpoints
Sat, 28 Oct 2023 14:39:19 -0700 Michael Pavone Support for arrays in debugger language
Sat, 28 Oct 2023 00:52:10 -0700 Michael Pavone Give debugger expression engine access to VDP and Sub CPU values. Add basic variable support
Sat, 02 Sep 2023 10:52:16 -0700 Michael Pavone Fix silly regression in SMS mode
Thu, 31 Aug 2023 23:34:48 -0700 Michael Pavone Fix first column bug behavior
Thu, 31 Aug 2023 20:28:33 -0700 Michael Pavone Make bogus word RAM read more appropriately bogus
Sat, 26 Aug 2023 19:59:44 -0700 Michael Pavone Fix regression in mega-color image demos
Mon, 09 Jan 2023 00:15:26 -0800 Michael Pavone Fix missing address masks on some VRAM reads
Fri, 23 Dec 2022 09:37:25 -0800 Michael Pavone Fix TMS9918A text mode
Fri, 23 Dec 2022 09:08:47 -0800 Michael Pavone Fix TMS9918A first line sprite bug
Sun, 18 Dec 2022 23:32:33 -0800 Michael Pavone Less broken TMS9918A text mode
Sun, 18 Dec 2022 22:42:27 -0800 Michael Pavone Fix TMS9918A sprite horizontal position
Sun, 18 Dec 2022 15:11:30 -0800 Michael Pavone Fix a few of the most glaring TMS9918A issues
Sat, 17 Dec 2022 23:32:34 -0800 Michael Pavone WIP SG-1000/TMS9918A mode support
Tue, 22 Nov 2022 23:07:41 -0800 Michael Pavone merge
Tue, 22 Nov 2022 17:57:02 -0800 Michael Pavone Initial implementation of oscilloscope debug view
Sat, 01 Oct 2022 14:27:29 -0700 Michael Pavone Fix minor regression in Landstalker caused by changes to when CRAM lookup is done
Tue, 13 Sep 2022 20:18:03 -0700 Michael Pavone Fix color bug when switching between Game Gear and other Sega systems
Wed, 07 Sep 2022 23:19:29 -0700 Michael Pavone Fix handling of sprite indices >= 64 in H32 mode
Mon, 05 Sep 2022 22:18:25 -0700 Michael Pavone Implement VDP read latency and invalid write delays revealed by Ti_'s instruction timing ROM
Sun, 04 Sep 2022 23:29:37 -0700 Michael Pavone Admit defeat on VDP address latching theory and implement it the way GPGX does. Fixes regression in VDP FIFO Testing and SMS VDPTEST
Tue, 23 Aug 2022 20:21:26 -0700 Michael Pavone Fix implementation of semi-broken sprite zoom on SMS1
Mon, 22 Aug 2022 23:21:16 -0700 Michael Pavone Implement Mode 4 sprite zooming
Mon, 22 Aug 2022 20:43:19 -0700 Michael Pavone Prevent Mode 5 selection when not emulating the Genesis VDP
Mon, 22 Aug 2022 20:05:36 -0700 Michael Pavone Fix Game Gear color issues (thanks Sik!)
Sun, 21 Aug 2022 22:29:47 -0700 Michael Pavone Very rudimentary support for Game Gear VDP emulation
Sun, 06 Mar 2022 22:36:21 -0800 Michael Pavone Fix some null-pointer dereference crashes on a ROM that abuses V28/V30 mode switching
Tue, 09 Mar 2021 22:47:51 -0800 Michael Pavone Fix window bug implementation
Sat, 20 Feb 2021 14:52:32 -0800 Michael Pavone Make KDEBUG functionality play nice with gdb remote debugging
Sat, 20 Feb 2021 12:47:26 -0800 Michael Pavone Close VDP debug windows when VDP is freed. Fixes Trac bug 39
Sun, 01 Nov 2020 13:28:31 -0800 Michael Pavone Multiplying by zero and shifting by zero are very different. Fixes regression in Overdrive 2
Sun, 01 Nov 2020 12:32:25 -0800 Mike Pavone Fix a regression in sprite rendering that could cause garbage to be displayed on first line
Mon, 19 Oct 2020 15:46:16 -0700 Mike Pavone Add support for the parts of the KMod debug ports used by SGDK
Sun, 28 Jun 2020 22:53:52 -0700 Mike Pavone Enter debugger when a VDP data port read would cause a CPU lockup
Sun, 28 Jun 2020 21:31:09 -0700 Mike Pavone Fix regressions from most recent address/cd latch change. Need to do more research still, but probably good enough for now
Thu, 18 Jun 2020 00:20:25 -0700 Michael Pavone Fix regressions in Monster World IV and Sonic 3D Blast caused by address latch changes
Fri, 15 May 2020 23:39:15 -0700 Michael Pavone Fix regression in Mode 4 support caused by address/cd latch changes
Fri, 08 May 2020 11:40:30 -0700 Michael Pavone Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
Sat, 02 May 2020 00:52:21 -0700 Mike Pavone Fix some netplay issues
Fri, 01 May 2020 23:39:45 -0700 Michael Pavone Netplay protocol size optimization
Wed, 29 Apr 2020 01:00:57 -0700 Michael Pavone WIP netplay support
Fri, 17 Apr 2020 22:20:08 -0700 Mike Pavone Fix regression in Konami games from address/cd latch changes
Thu, 16 Apr 2020 22:37:43 -0700 Mike Pavone Admit defeat on the "trying to write CRAM dots while output is null issue" for now and just add a null check
Mon, 13 Apr 2020 20:43:25 -0700 Michael Pavone Don't apply address and cd register changes to the 'live' registers until pending flag is cleared, but do preserve the upper address bits in the latch. Fixes regression in Overdrive 2 while preserving fix to Mona in 344 bytes
Fri, 03 Apr 2020 23:47:17 -0700 Michael Pavone Top bits of address register should be cleared on partial command word write. Fixes Mona in 344 bytes demo
Wed, 01 Apr 2020 23:15:47 -0700 Michael Pavone Fix regression at the very start of The Revenge of Shinobi
Thu, 27 Feb 2020 18:38:15 -0800 Michael Pavone Make VDP VSRAM capacity respect model selection
Sun, 02 Feb 2020 22:38:49 -0800 Mike Pavone Fix crash in OD2 Titancade scene when border is completely cropped by overscan settings
Thu, 09 Jan 2020 22:27:20 -0800 Michael Pavone Fix crash in 68K debugger from forced VDP frame update when framebuffer is not acquired
Mon, 06 Jan 2020 18:36:36 -0800 Michael Pavone Fix regression in handling of color index 0 in Mode 4. Support Mode 4 in CRAM viewer window
Wed, 09 Oct 2019 23:06:02 -0700 Michael Pavone Wait to reacquire framebuffer so that switching to UI does not require pushing a new frame if it happens in between bottom and top of display
Sat, 21 Sep 2019 20:23:53 -0700 Michael Pavone Fix regression in H32 from fine scroll optimization
Sat, 21 Sep 2019 20:20:03 -0700 Michael Pavone Small optimization to read_map_scroll
Sat, 21 Sep 2019 11:17:40 -0700 Michael Pavone Optimized sprite rendering
Sat, 21 Sep 2019 11:01:07 -0700 Michael Pavone Calculate fine scroll once per line for a small speedup
Sat, 21 Sep 2019 10:53:51 -0700 Michael Pavone Slightly gross fix for edge case introduced in border cropping change
Mon, 16 Sep 2019 00:45:48 -0700 Mike Pavone Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
Tue, 20 Aug 2019 20:18:27 -0700 Michael Pavone Small optimization to render_normal and a minor bugfix in left border debug register handling
Tue, 20 Aug 2019 07:07:31 -0700 Michael Pavone Fix sprite rendering regression introduced by H40 line at a time optimization
Mon, 19 Aug 2019 19:06:22 -0700 Michael Pavone Small optimization to render_map in VDP code
Sat, 17 Aug 2019 18:44:15 -0700 Michael Pavone Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
Fri, 02 Aug 2019 18:51:13 -0700 Michael Pavone Fix regression in sprite rendering in H32 mode
Sat, 27 Jul 2019 21:11:53 -0700 Michael Pavone Fix debug register output regression in border region
Mon, 24 Jun 2019 23:47:16 -0700 Michael Pavone Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
Thu, 20 Jun 2019 22:31:31 -0700 Michael Pavone Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
Tue, 09 Apr 2019 22:39:01 -0700 Michael Pavone Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy work
Tue, 02 Apr 2019 23:55:21 -0700 Michael Pavone Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
Thu, 14 Mar 2019 23:23:02 -0700 Michael Pavone Handle interlaced mode in fbdev backend
Sun, 30 Dec 2018 14:43:30 -0800 Michael Pavone Fix some rendering bugs introduced in previous VDP optimizations
Thu, 27 Dec 2018 10:40:24 -0800 Michael Pavone Small optimization to render_map
Thu, 27 Dec 2018 09:23:51 -0800 Michael Pavone Optimized render_map_output a bit
Tue, 18 Dec 2018 19:58:00 -0800 Michael Pavone Allow closing VDP debug windows with the close button in the window title bar
Tue, 20 Nov 2018 01:10:03 -0800 Michael Pavone Populate layer debug buffer during inactive display
Mon, 19 Nov 2018 19:26:57 -0800 Michael Pavone Removed old VDP debug functionality
Mon, 19 Nov 2018 19:10:16 -0800 Michael Pavone Implemented support for toggling off a debug view
Mon, 19 Nov 2018 09:52:07 -0800 Michael Pavone Basic version of layer compositing debug view in a separate window
Fri, 16 Nov 2018 19:56:24 -0800 Michael Pavone Small cleanup of vdp_context struct layout and removal of separately allocated buffers
Thu, 15 Nov 2018 22:21:09 -0800 Michael Pavone Implemented left column blank register bit in mode 5
Wed, 14 Nov 2018 22:16:35 -0800 Michael Pavone Initial stab at CRAM debug in a detached window
Sun, 11 Nov 2018 22:39:29 -0800 Michael Pavone Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
Fri, 09 Nov 2018 20:16:09 -0800 Michael Pavone Added VRAM debug window
Mon, 05 Nov 2018 00:30:44 -0800 Michael Pavone Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3
Sun, 04 Nov 2018 22:51:50 -0800 Michael Pavone WIP new VDP plane debug view and support for detached VDP debug views generally
Thu, 01 Nov 2018 20:14:56 -0700 Michael Pavone Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
Wed, 31 Oct 2018 21:58:59 -0700 Michael Pavone Avoid changing VDP status flags when executing debugger commands
Tue, 29 Aug 2017 23:49:57 -0700 Michael Pavone Fix minor graphical regression in Gunstar Heroes
Mon, 21 Aug 2017 23:49:56 -0700 Michael Pavone Fix external v counter when normal resolution interlace mode is active
Mon, 21 Aug 2017 23:08:36 -0700 Michael Pavone Fix timing of VDP ODD flag toggle
Sun, 13 Aug 2017 22:59:01 -0700 Michael Pavone Move vscroll latch further forward in H40 mode. Fixes a minor graphical glitch in Skitchin. Needs a proper test ROM to verify exact latch position
Fri, 11 Aug 2017 18:58:03 -0700 Michael Pavone Update VDP color map when loading a native save state
Wed, 09 Aug 2017 23:26:51 -0700 Michael Pavone New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
Sun, 06 Aug 2017 00:06:36 -0700 Michael Pavone WIP - New savestate format
Fri, 30 Jun 2017 00:36:18 -0700 Michael Pavone Change where vscroll is latched in full plane mode. Fixes Top Gear 2
Thu, 15 Jun 2017 09:45:21 -0700 Michael Pavone Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 31 May 2017 21:10:49 -0700 Michael Pavone Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune time
Mon, 29 May 2017 22:19:33 -0700 Michael Pavone Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
Mon, 29 May 2017 17:30:40 -0700 Michael Pavone Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border rendering
Sun, 28 May 2017 21:03:55 -0700 Michael Pavone Implemented SMS pause button
Tue, 23 May 2017 21:09:38 -0700 Michael Pavone Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Tue, 23 May 2017 19:09:57 -0700 Michael Pavone Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
Tue, 23 May 2017 09:39:22 -0700 Michael Pavone Fix small blank spot on line -2 in "ninja escape" border fade in OD2
Mon, 22 May 2017 21:11:13 -0700 Michael Pavone Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
Fri, 19 May 2017 22:07:50 -0700 Michael Pavone Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
Sun, 14 May 2017 12:07:39 -0700 Michael Pavone Fix regression in games that disable the display early like F1 World Championship. Remove debug printf
Sun, 14 May 2017 11:15:56 -0700 Michael Pavone WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape scene
Thu, 11 May 2017 20:33:31 -0700 Michael Pavone Fix regression in Mode 4 sprite rendering
Thu, 11 May 2017 08:01:10 -0700 Michael Pavone Fix regression in mode 4 introduced when advance_output_line was added
Fri, 05 May 2017 23:45:45 -0700 Michael Pavone Fix sprite rendering in double resolution interlace mode
Fri, 05 May 2017 22:08:30 -0700 Michael Pavone Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screen
Thu, 04 May 2017 22:47:51 -0700 Michael Pavone Fix transition from active to inactive display
Thu, 04 May 2017 22:14:12 -0700 Michael Pavone Fix border rendering so that the first and last line of display are consistently drawn
Wed, 03 May 2017 21:28:40 -0700 Michael Pavone Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
Mon, 01 May 2017 20:33:59 -0700 Michael Pavone Fix sprite rendering for negative line. Fixes remaining visual glitch in the Titancade scene of Overdrive 2