Thu, 19 Jun 2025 19:59:05 -0700 |
Michael Pavone |
WIP Nuklear UI in VDP debug windows
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Mon, 31 Mar 2025 21:02:17 -0700 |
Michael Pavone |
WIP attempt to move VDP rendering to a separate thread
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Sun, 30 Mar 2025 00:06:53 -0700 |
Michael Pavone |
Add a compile-time flag to use RGB565 instead of ABGR/ARGB
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Fri, 14 Mar 2025 01:18:11 -0700 |
Michael Pavone |
Implement Z80/PSG clock speed test register bit
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Sat, 15 Feb 2025 23:29:51 -0800 |
Michael Pavone |
Get tilemap debug view working for TMS graphics and text modes. Multicolor still TBD
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Fri, 07 Feb 2025 23:32:15 -0800 |
Michael Pavone |
Implement background plane debug view for Mode 4
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Mon, 03 Feb 2025 22:15:02 -0800 |
Michael Pavone |
Fix "sticky" sprite overflow regression from previous sprite overflow flag fix
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Sun, 02 Feb 2025 23:02:55 -0800 |
Michael Pavone |
Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
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Sun, 02 Feb 2025 18:06:50 -0800 |
Michael Pavone |
Fix sprite zoom in TMS modes for real this time
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Sun, 02 Feb 2025 00:31:58 -0800 |
Michael Pavone |
DMA fill and copy should not block VDP data or control port writes
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Sat, 01 Feb 2025 23:22:37 -0800 |
Michael Pavone |
merge
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Sat, 01 Feb 2025 23:22:13 -0800 |
Michael Pavone |
Add sprite "plane" to VDP plane debugger
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Tue, 28 Jan 2025 23:33:43 -0800 |
Michael Pavone |
Fix minor regression in Overdrive 2
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Mon, 27 Jan 2025 23:46:00 -0800 |
Michael Pavone |
Fix regression in right border of OD2 Titancade border dissolve
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