Mon, 31 Mar 2025 21:02:17 -0700 |
Michael Pavone |
WIP attempt to move VDP rendering to a separate thread
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Sun, 30 Mar 2025 00:06:53 -0700 |
Michael Pavone |
Add a compile-time flag to use RGB565 instead of ABGR/ARGB
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Fri, 14 Mar 2025 01:18:11 -0700 |
Michael Pavone |
Implement Z80/PSG clock speed test register bit
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Sat, 15 Feb 2025 23:29:51 -0800 |
Michael Pavone |
Get tilemap debug view working for TMS graphics and text modes. Multicolor still TBD
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Fri, 07 Feb 2025 23:32:15 -0800 |
Michael Pavone |
Implement background plane debug view for Mode 4
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Mon, 03 Feb 2025 22:15:02 -0800 |
Michael Pavone |
Fix "sticky" sprite overflow regression from previous sprite overflow flag fix
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Sun, 02 Feb 2025 23:02:55 -0800 |
Michael Pavone |
Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
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Sun, 02 Feb 2025 18:06:50 -0800 |
Michael Pavone |
Fix sprite zoom in TMS modes for real this time
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Sun, 02 Feb 2025 00:31:58 -0800 |
Michael Pavone |
DMA fill and copy should not block VDP data or control port writes
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Sat, 01 Feb 2025 23:22:37 -0800 |
Michael Pavone |
merge
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Sat, 01 Feb 2025 23:22:13 -0800 |
Michael Pavone |
Add sprite "plane" to VDP plane debugger
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Tue, 28 Jan 2025 23:33:43 -0800 |
Michael Pavone |
Fix minor regression in Overdrive 2
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Mon, 27 Jan 2025 23:46:00 -0800 |
Michael Pavone |
Fix regression in right border of OD2 Titancade border dissolve
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Sun, 26 Jan 2025 01:02:18 -0800 |
Michael Pavone |
More robust sprite overflow regression fix
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Sat, 25 Jan 2025 23:54:13 -0800 |
Michael Pavone |
Fix sprite overflow regression in Super Hang-On and other games
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Sun, 19 Jan 2025 22:28:32 -0800 |
Michael Pavone |
Disable KMOD debug registers when not emulating an MD VDP
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Thu, 16 Jan 2025 22:42:09 -0800 |
Michael Pavone |
Apparently window v/h size is latched once per line. Fixes glitch in Landstalker
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Fri, 30 Aug 2024 21:16:46 -0700 |
Michael Pavone |
Fix TMS9918A sprite zooming and early clock flag
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Tue, 27 Aug 2024 22:10:04 -0700 |
Michael Pavone |
Fix rendering of sprites that are partially off the top of the screen in Mode 4
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Tue, 27 Aug 2024 21:27:21 -0700 |
Michael Pavone |
Fix display of window plane in VDP composition viewer
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Tue, 27 Aug 2024 20:52:37 -0700 |
Michael Pavone |
Remove old TODO
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Tue, 27 Aug 2024 20:50:31 -0700 |
Michael Pavone |
Fix behavior of rendering when all planes are disabled via VDP test register (Thanks vladikcomper!)
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Wed, 31 Jul 2024 22:56:00 -0700 |
Michael Pavone |
Fix issue that was causing double frame output in Double Dragon 2
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Wed, 31 Jul 2024 22:30:14 -0700 |
Michael Pavone |
Fix silly bug in Mode 4 sprite rendering (Thanks Sik!)
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Sun, 28 Apr 2024 23:18:53 -0700 |
Michael Pavone |
Fix kmod buffer storage bug
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Sun, 25 Feb 2024 23:59:37 -0800 |
Michael Pavone |
Fix Ax Battler: A Legend of Golden Axe
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Sat, 24 Feb 2024 11:53:44 -0800 |
Michael Pavone |
Add missing mask to vscroll calculation in Mode 4
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Thu, 04 Jan 2024 23:31:54 -0800 |
Michael Pavone |
Fix out of bound read from mode4_address_map in TMS modes
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Thu, 04 Jan 2024 22:13:46 -0800 |
Michael Pavone |
Fix silly TMS9918A bug, make CRAM viewer sorta useful in TMS9918A modes, make mode4 address map externally viewable for debugger
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Tue, 21 Nov 2023 21:01:16 -0800 |
Michael Pavone |
Ensure VDP double_res flag is updated when loading a save state
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