changeset 1180:e2b81a0f8fd8

Undo poorly thought out minor optimization that screwed up rendering
author Michael Pavone <pavone@retrodev.com>
date Tue, 17 Jan 2017 19:01:04 -0800
parents 1271b240b9c2
children 0928b68fef2a
files vdp.c
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/vdp.c	Tue Jan 17 09:27:05 2017 -0800
+++ b/vdp.c	Tue Jan 17 19:01:04 2017 -0800
@@ -1184,11 +1184,11 @@
 	if (line >= 240) {
 		return;
 	}
+	render_map(context->col_2, context->tmp_buf_b, context->buf_b_off+8, context);
 	uint8_t *sprite_buf,  *plane_a, *plane_b;
 	int plane_a_off, plane_b_off;
 	if (col)
 	{
-		render_map(context->col_2, context->tmp_buf_b, context->buf_b_off+8, context);
 		col-=2;
 		dst = context->output + col * 8;
 		if (context->debug < 2) {