changeset 1404:f9fbd0d16df2

Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
author Michael Pavone <pavone@retrodev.com>
date Sat, 17 Jun 2017 15:43:44 -0700
parents 87493f585c7f
children ee19270495e8
files shaders/default.f.glsl
diffstat 1 files changed, 2 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/shaders/default.f.glsl	Thu Jun 15 22:51:28 2017 -0700
+++ b/shaders/default.f.glsl	Sat Jun 17 15:43:44 2017 -0700
@@ -8,7 +8,7 @@
 {
 	gl_FragColor = mix(
 		texture2D(textures[0], texcoord),
-		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)),
-		sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
+		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 0.5/1024.0)),
+		(sin((texcoord.y * 1024.0 + 1.0)* 3.14159265359) + 1.0) * 0.5
 	);
 }