annotate code/dotScanner.lm @ 60:863034106e02

updated grid imports
author William Morgan <billjunk@mrgn.org>
date Mon, 28 Jul 2014 01:00:43 -0700
parents 57a4bddadd46
children 41f16c010717
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1c6d4f2642d0 Fist progress toward a simple recursive dot scanner bot
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1 #{
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2 import: [
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3 length
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4 reverse
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5 split:at
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6 map
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7 fold:with
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8 filter
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9 flatten
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10 ] from: (module: "ll.lm")
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12 import: [
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13 makeTree:size
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14 makeTree
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15 get:fromTree:size
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16 get:fromTree
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17 treeMap:size
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18 treeMap
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19 tree:size:update:with
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20 tree:update:with
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21 tree:set:to
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22 ] from: (module: "tree.lm")
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23
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24 import: [
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25 grid:get
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26 grid:update:with
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27 grid:set:to
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28 gridMaxX
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29 gridMaxY
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30 gridArea
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31 grid:inBounds?
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863034106e02 updated grid imports
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32 grid:get:withDefault
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33 calcPos
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34 ] from: (module: "grid.lm")
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35
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36 visited <- 0
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37
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38 advancer <- :continuations {
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39 notdone <- 1
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40 while: { notdone } do: {
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41 if: (continuations isInteger?) {
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42 notdone <- 0
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43 } else: {
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44 continuations <- fold: continuations [] with: :acc el{
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45 ret <- acc
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46 if: notdone {
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47 ret <- el:
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48 if: (ret isInteger?) {
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49 ret <- acc
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50 } else: {
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51 if: (ret value) {
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52 notdone <- 0
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53 ret <- (ret tail)
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54 } else: {
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55 ret <- (ret tail) | acc
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56 }
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57 }
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58 } else: {}
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59 ret
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60 }
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61 if: notdone {
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62 continuations <- flatten: continuations
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63 } else: {}
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64 }
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65 }
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66 continuations
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67 }
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68
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69 makeContClos <- :grid myLoc path {
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70 {
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71 ret <- []
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72 move <- 0
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73 atpos <- 0
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74 if: (grid: grid inBounds?: myLoc) {
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75 if: (grid: visited get: myLoc) {
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76 } else: {
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77 atpos <- grid: grid get: myLoc
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78 if: (atpos = 2) + (atpos = 3) + (atpos = 4) {
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79 //pellet, power pellet, fruit
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80 ret <- #[1 (reverse: path)]
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81 } else: {
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82 visited <- grid: visited set: myLoc to: 1
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83 if: atpos {
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84 //empty space
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85 move <- 0
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86 while: { move < 4 } do: {
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87 ret <- (makeContClos: grid (calcPos: move myLoc) move | path) | ret
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88 move <- move + 1
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89 }
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90 ret <- #[0 ret]
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91 } else: {}
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92 }
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93 }
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94 } else: {
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95 }
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96 ret
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97 }
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98 }
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99
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100 step <- :myState world {
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101 lmState <- (world tail) value
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102 myLoc <- (lmState tail) value
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103 ghostState <- ((world tail) tail) value
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104 fruitState <- ((world tail) tail) tail
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105
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106 grid <- makeTree: (map: (world value) :row {
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107 if: fruitState >= 127 {
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108 } else: {
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109 row <- map: row :el {
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110 //remove fruit if it is not enabled
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111 if: el = 4 {
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112 el <- 1
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113 } else: {}
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114 el
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115 }
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116 }
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117 makeTree: row
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118 })
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119 grid <- fold: ghostState grid with: :acc ghost {
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120 vitality <- ghost value
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121 loc <- (ghost tail) value
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122 dir <- (ghost tail) tail
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123 nextloc <- 0
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124 move <- 0
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125 if: vitality = 1 {
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126 //treat fright mode ghosts as a pellet for now
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127 acc <- grid: acc set: loc to: 2
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128 } else: {
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129 if: vitality = 0 {
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130 //treat normal mode ghosts as a wall for now
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131 acc <- grid: acc set: loc to: 0
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132 while: { move < 4 } do: {
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133 nextloc <- calcPos: move loc
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134 if: (grid: acc inBounds?: nextloc) {
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135 acc <- grid: acc set: nextloc to: 0
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136 } else: {}
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137 move <- move + 1
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138 }
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139 } else: {}
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140 }
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141 acc
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142 }
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143 //make sure my location is marked clear even if there is a ghost nearby
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144 grid <- grid: grid set: myLoc to: 1
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145 visited <- treeMap: grid :row {
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146 treeMap: row :el { 0 }
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147 }
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148 path <- advancer: [(makeContClos: grid myLoc [])]
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149 if: (path isInteger?) {
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150 print: 42
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151 path <- [0]
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152 } else: {}
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75c97fb80602 Tag team simple AI WIP
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153 #[0 (path value)]
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1c6d4f2642d0 Fist progress toward a simple recursive dot scanner bot
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154 }
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155
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3287eb6c25fe Sort of working in the game simulator!!!!!
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156 main <- :initWorld ghostCode {
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157 /*
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158 print: (step: 0 #[
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968705fcb4c6 Initial stab at taking fruit and ghost state into account
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159 //grid
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160 [
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161 [0 0 0 0]
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162 [0 2 2 0]
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163 [0 1 0 0]
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164 [0 0 0 0]
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165 ]
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166 //lmstate
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167 #[0 #[1 2] 2 3 0]
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168 //ghost state
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169 []
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170 //fruit state
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171 0
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172 ]) */
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5ded24518dc5 Add library functions from mike00.lm to dotScanner.lm. Add some code to process map state into a "grid" structure and make a version for visited state.
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173 #[0 step]
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174 }
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175 }
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176
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177