Timeline
06/03/2017:
- 06:51 Ticket #28 (Emulate the Codemasters mapper) created by
- While most SMS games use a variant of Sega's standard mapper, at least …
- 06:49 Ticket #27 (Emulate the Miracle Piano peripheral) created by
- Only used by the Miracle Piano software.
- 06:46 Ticket #26 (Emulate the XE-1 AP) created by
- This peripheral is only used by something like 2 games and is …
- 06:38 Ticket #25 (Some Z80/68K interactions have only approximate timing) created by
- Z80 access to the 68K bus does not necessarily occur at the exact time …
- 06:35 Ticket #24 (68K refresh delays are only approximate) created by
- Currently, BlastEm adds 2 68K cycles of delay every 128 68K cycles …
- 06:31 Ticket #23 (Line -1 renders incorrectly in two scenes of Overdrive 2) created by
- In the "fractal rotozoomer" and "disco floor" scenes, line -1 (aka …
- 06:28 Ticket #22 (Occassional black line in Top Gear 2) created by
- From time to time a black horizontal line will show up at a random …
- 06:26 Ticket #21 (Add remaining EEPROM games to ROM DB) created by
- The information required to properly emulate EEPROM saves is not …
- 06:15 Ticket #20 (Emulate the SVP chip used by Virtua Racing) created by
- This game uses an on-cart DSP for 3D rendering and will not run …
- 06:13 Ticket #19 (Emulate multi-taps) created by
- Add support for both the Sega Team Player and the EA 4-way Play
- 06:11 Ticket #18 (Emulate the Pier Solar mapper) created by
- Pier Solar is not playable in BlastEm as the custom mapper it uses is …
- 06:10 Ticket #17 (Emulate light guns) created by
- Some games require a light gun in order to function in any useful way. …
06/02/2017:
05/31/2017:
05/30/2017:
05/11/2017:
- 05:29 Ticket #5 (Update README) closed by
- fixed
- 05:28 Ticket #15 (Emulate slow rise time of IO port pin when transitioning from low ...) closed by
- fixed
- 05:28 Ticket #2 (YM2612 SSG-EG mode is missing) closed by
- fixed
- 05:28 Ticket #16 (Screenshots are shifted to the right) closed by
- fixed
Note:
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