annotate controller_info.h @ 1596:437e80a700aa

Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
author Michael Pavone <pavone@retrodev.com>
date Sun, 22 Jul 2018 17:48:46 -0700
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children 1fc61c844ec5
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437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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1 #ifndef CONTROLLER_INFO_H_
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2 #define CONTROLLER_INFO_H_
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3 #include <stdint.h>
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4
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5 enum {
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6 TYPE_UNKNOWN,
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7 TYPE_GENERIC_MAPPING,
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8 TYPE_XBOX,
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9 TYPE_PSX,
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10 TYPE_NINTENDO,
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11 TYPE_SEGA
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12 };
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13
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14 enum {
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15 SUBTYPE_UNKNOWN,
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16 SUBTYPE_XBOX,
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17 SUBTYPE_X360,
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18 SUBTYPE_XBONE,
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19 SUBTYPE_PS2,
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20 SUBTYPE_PS3,
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21 SUBTYPE_PS4,
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22 SUBTYPE_WIIU,
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23 SUBTYPE_SWITCH,
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24 SUBTYPE_GENESIS,
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25 SUBTYPE_SATURN
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26 };
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27
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28 enum {
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29 VARIANT_NORMAL,
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30 VARIANT_6B_BUMPERS, //C and Z positions are RB and LB respectively
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31 VARIANT_6B_RIGHT //C and Z positions are RT and RB respectively
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32 };
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33
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34 typedef struct {
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35 char const *name;
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36 uint8_t type;
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37 uint8_t subtype;
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38 uint8_t variant;
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39 } controller_info;
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40
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41 controller_info get_controller_info(int index);
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42 const char *get_button_label(controller_info *info, int button);
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43 const char *get_axis_label(controller_info *info, int axis);
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44
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45 #endif //CONTROLLER_INFO_H_