annotate render_sdl.h @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents e07fc3d473b2
children 6a07b13894f7
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1 #ifndef RENDER_SDL_H_
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2 #define RENDER_SDL_H_
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3
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4 #include <SDL.h>
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5
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6 SDL_Window *render_get_window(void);
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7 typedef void (*event_handler)(SDL_Event *);
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8 void render_update_display(void);
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9 void render_set_event_handler(event_handler handler);
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437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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10 SDL_Joystick *render_get_joystick(int index);
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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11 SDL_GameController *render_get_controller(int index);
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18a946ec74c8 Pull current controller config in binding UI from whatever the actual binding code would end up using
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12 int render_lookup_button(char *name);
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13 int render_lookup_axis(char *name);
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e07fc3d473b2 Basic UI navigation with controller
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14 void render_enable_gamepad_events(uint8_t enabled);
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15
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16 #endif //RENDER_SDL_H_