view render_sdl.h @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents e07fc3d473b2
children 6a07b13894f7
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#ifndef RENDER_SDL_H_
#define RENDER_SDL_H_

#include <SDL.h>

SDL_Window *render_get_window(void);
typedef void (*event_handler)(SDL_Event *);
void render_update_display(void);
void render_set_event_handler(event_handler handler);
SDL_Joystick *render_get_joystick(int index);
SDL_GameController *render_get_controller(int index);
int render_lookup_button(char *name);
int render_lookup_axis(char *name);
void render_enable_gamepad_events(uint8_t enabled);

#endif //RENDER_SDL_H_