annotate controller_info.c @ 2561:8dc8eb079584

Workaround for weird controller mapping bug on Windows
author Michael Pavone <pavone@retrodev.com>
date Sat, 25 Jan 2025 19:23:37 -0800
parents 8675663d4984
children 639561060a28
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1 #include <string.h>
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2 #include <stdlib.h>
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3 #include "render.h"
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4 #ifndef USE_FBDEV
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5 #include "render_sdl.h"
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6 #endif
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7 #include "controller_info.h"
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8 #include "config.h"
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9 #include "util.h"
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10 #include "blastem.h"
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11 #include "bindings.h"
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13 typedef struct {
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14 char const *name;
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15 controller_info info;
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16 } heuristic;
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17
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18 static heuristic heuristics[] = {
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19 //TODO: Add more heuristic rules
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20 {"DualShock 4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}},
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21 {"PS5", {.type = TYPE_PSX, .subtype = SUBTYPE_PS5}},
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22 {"PS4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}},
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23 {"PS3", {.type = TYPE_PSX, .subtype = SUBTYPE_PS3}},
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24 {"X360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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25 {"Xbox 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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26 {"X-box 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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27 {"Xbox One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}},
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28 {"X-box One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}},
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29 {"WiiU", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}},
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30 {"Wii U", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}},
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31 {"Nintendo Switch", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_SWITCH}},
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32 {"Saturn", {.type = TYPE_SEGA, .subtype = SUBTYPE_SATURN}},
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33 {"8BitDo M30", {.type = TYPE_SEGA, .subtype = SUBTYPE_GENESIS, .variant = VARIANT_8BUTTON}}
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34 };
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35 const uint32_t num_heuristics = sizeof(heuristics)/sizeof(*heuristics);
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36
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37 static tern_node *info_config;
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38 static uint8_t loaded;
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39 static const char *subtype_names[] = {
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40 "unknown",
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41 "xbox",
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42 "xbox 360",
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43 "xbone",
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44 "xbox elite",
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45 "ps2",
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46 "ps3",
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47 "ps4",
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48 "ps5",
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49 "wiiu",
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50 "switch",
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51 "genesis",
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52 "saturn"
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53 };
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54 static const char *subtype_human_names[] = {
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55 "unknown",
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56 "Xbos",
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57 "Xbox 360",
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58 "Xbox One/Series",
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59 "Xbox Elite",
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60 "PS2",
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61 "PS3",
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62 "PS4",
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63 "PS5",
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64 "Wii-U",
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65 "Switch",
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66 "Genesis",
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67 "Saturn"
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68 };
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69 static const char *variant_names[] = {
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70 "normal",
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71 "6b bumpers",
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72 "6b right",
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73 "3button",
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74 "6button",
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75 "8button"
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76 };
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77
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78 static void load_ctype_config(void)
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79 {
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80 if (!loaded) {
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81 info_config = load_overrideable_config("controller_types.cfg", "controller_types.cfg", NULL);
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82 loaded = 1;
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83 }
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84 }
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85
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86 #define DEFAULT_DEADZONE 4000
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87 #define DEFAULT_DEADZONE_STR "4000"
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88
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89 controller_info get_controller_info(int joystick)
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90 {
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91 #ifndef USE_FBDEV
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92 load_ctype_config();
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93 char guid_string[33];
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94 SDL_Joystick *stick = render_get_joystick(joystick);
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95 SDL_GameController *control = render_get_controller(joystick);
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96 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(stick), guid_string, sizeof(guid_string));
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97 tern_node *info = tern_find_node(info_config, guid_string);
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98 if (info) {
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99 controller_info res;
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100 char *subtype = tern_find_ptr(info, "subtype");
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101 res.subtype = SUBTYPE_UNKNOWN;
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102 if (subtype) {
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103 for (int i = 0; i < SUBTYPE_NUM; i++)
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104 {
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105 if (!strcmp(subtype_names[i], subtype)) {
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106 res.subtype = i;
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107 break;
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108 }
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109 }
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110 }
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111 switch (res.subtype)
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112 {
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113 case SUBTYPE_XBOX:
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diff changeset
114 case SUBTYPE_X360:
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parents: 1597
diff changeset
115 case SUBTYPE_XBONE:
2292
7df357522c49 Fix saved controller type loading for Xbox Elite controllers
Michael Pavone <pavone@retrodev.com>
parents: 2220
diff changeset
116 case SUBTYPE_XBOX_ELITE:
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
117 res.type = TYPE_XBOX;
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parents: 1597
diff changeset
118 break;
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parents: 1597
diff changeset
119 case SUBTYPE_PS2:
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parents: 1597
diff changeset
120 case SUBTYPE_PS3:
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parents: 1597
diff changeset
121 case SUBTYPE_PS4:
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parents: 1597
diff changeset
122 res.type = TYPE_PSX;
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Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
123 break;
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parents: 1597
diff changeset
124 case SUBTYPE_WIIU:
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parents: 1597
diff changeset
125 case SUBTYPE_SWITCH:
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parents: 1597
diff changeset
126 res.type = TYPE_NINTENDO;
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parents: 1597
diff changeset
127 break;
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parents: 1597
diff changeset
128 case SUBTYPE_GENESIS:
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parents: 1597
diff changeset
129 case SUBTYPE_SATURN:
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diff changeset
130 res.type = TYPE_SEGA;
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parents: 1597
diff changeset
131 break;
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parents: 1597
diff changeset
132 default:
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diff changeset
133 res.type = TYPE_UNKNOWN;
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diff changeset
134 break;
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parents: 1597
diff changeset
135 }
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diff changeset
136 char *variant = tern_find_ptr(info, "variant");
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diff changeset
137 res.variant = VARIANT_NORMAL;
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diff changeset
138 if (variant) {
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diff changeset
139 for (int i = 0; i < VARIANT_NUM; i++)
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diff changeset
140 {
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diff changeset
141 if (!strcmp(variant_names[i], variant)) {
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diff changeset
142 res.variant = i;
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diff changeset
143 break;
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
144 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
145 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
146 }
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diff changeset
147 res.name = control ? SDL_GameControllerName(control) : SDL_JoystickName(stick);
2317
e836cf11783b Make deadzones configurable and bump up the default value
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diff changeset
148 res.stick_deadzone = atoi(tern_find_ptr_default(info, "stick_deadzone", DEFAULT_DEADZONE_STR));
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
149 res.trigger_deadzone = atoi(tern_find_ptr_default(info, "trigger_deadzone", DEFAULT_DEADZONE_STR));
1599
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diff changeset
150 if (control) {
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diff changeset
151 SDL_GameControllerClose(control);
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diff changeset
152 }
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diff changeset
153 return res;
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diff changeset
154 }
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
155 if (!control) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
156 return (controller_info) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
157 .type = TYPE_UNKNOWN,
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parents:
diff changeset
158 .subtype = SUBTYPE_UNKNOWN,
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parents:
diff changeset
159 .variant = VARIANT_NORMAL,
2317
e836cf11783b Make deadzones configurable and bump up the default value
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diff changeset
160 .name = SDL_JoystickName(stick),
e836cf11783b Make deadzones configurable and bump up the default value
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diff changeset
161 .stick_deadzone = DEFAULT_DEADZONE,
e836cf11783b Make deadzones configurable and bump up the default value
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diff changeset
162 .trigger_deadzone = DEFAULT_DEADZONE
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
163 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
164 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
165 const char *name = SDL_GameControllerName(control);
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
166 SDL_GameControllerClose(control);
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Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
167 for (uint32_t i = 0; i < num_heuristics; i++)
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
168 {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
169 if (strstr(name, heuristics[i].name)) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
170 controller_info res = heuristics[i].info;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
171 res.name = name;
2317
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
172 res.stick_deadzone = DEFAULT_DEADZONE;
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
173 res.trigger_deadzone = DEFAULT_DEADZONE;
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
174 return res;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
175 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
176 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
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parents: 1645
diff changeset
177 #else
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diff changeset
178 const char *name = "Unknown";
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
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diff changeset
179 #endif
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
180 //default to a 360
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
181 return (controller_info){
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
182 .type = TYPE_GENERIC_MAPPING,
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parents:
diff changeset
183 .subtype = SUBTYPE_UNKNOWN,
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
184 .variant = VARIANT_NORMAL,
2317
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
185 .name = name,
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Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
186 .stick_deadzone = DEFAULT_DEADZONE,
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
187 .trigger_deadzone = DEFAULT_DEADZONE
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
188 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
189 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
190
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
191 static void mappings_iter(char *key, tern_val val, uint8_t valtype, void *data)
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
192 {
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
193 #ifndef USE_FBDEV
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
194 if (valtype != TVAL_NODE) {
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
195 return;
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
196 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
197 char *mapping = tern_find_ptr(val.ptrval, "mapping");
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
198 if (mapping) {
2561
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
199 const char *parts[] = {key, ",", mapping, ","};
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
200 #if SDL_VERSION_ATLEAST(2,0,10)
8dc8eb079584 Workaround for weird controller mapping bug on Windows
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parents: 2547
diff changeset
201 //For reasons that are unclear, in some cases the last mapping element
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Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
202 //seems to get dropped unless there is a trailing comma
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
203 char * full = alloc_concat_m(4, parts);
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
204 #else
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
205 //In SDL 2.0.9 and below, it is not legal to have a trailing comma
1604
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
Michael Pavone <pavone@retrodev.com>
parents: 1603
diff changeset
206 char * full = alloc_concat_m(3, parts);
2561
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
207 #endif
1604
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
208 SDL_GameControllerAddMapping(full);
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
Michael Pavone <pavone@retrodev.com>
parents: 1603
diff changeset
209 free(full);
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
210 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
211 #endif
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
212 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
213
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
214 void controller_add_mappings(void)
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
215 {
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
216 load_ctype_config();
1604
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
217 if (info_config) {
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parents: 1603
diff changeset
218 tern_foreach(info_config, mappings_iter, NULL);
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
219 }
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
220 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
221
1599
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diff changeset
222 void save_controller_info(int joystick, controller_info *info)
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
223 {
1779
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Michael Pavone <pavone@retrodev.com>
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diff changeset
224 #ifndef USE_FBDEV
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
225 char guid_string[33];
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diff changeset
226 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
227 tern_node *existing = tern_find_node(info_config, guid_string);
1859
52f136052ab0 Allow changing SDL2 mapping and controller type after initial configuration
Michael Pavone <pavone@retrodev.com>
parents: 1852
diff changeset
228 existing = tern_insert_ptr(existing, "subtype", strdup(subtype_names[info->subtype]));
52f136052ab0 Allow changing SDL2 mapping and controller type after initial configuration
Michael Pavone <pavone@retrodev.com>
parents: 1852
diff changeset
229 existing = tern_insert_ptr(existing, "variant", strdup(variant_names[info->variant]));
2317
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
230 char buffer[32];
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
231 snprintf(buffer, sizeof(buffer), "%d", info->stick_deadzone);
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
232 buffer[31] = 0;
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
233 existing = tern_insert_ptr(existing, "stick_deadzone", strdup(buffer));
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
234 snprintf(buffer, sizeof(buffer), "%d", info->trigger_deadzone);
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
235 buffer[31] = 0;
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parents: 2315
diff changeset
236 existing = tern_insert_ptr(existing, "trigger_deadzone", strdup(buffer));
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
237 info_config = tern_insert_node(info_config, guid_string, existing);
1852
a4cae960fd08 Allow config file to be saved with executable for "portable" setups
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parents: 1779
diff changeset
238 persist_config_at(config, info_config, "controller_types.cfg");
1861
fc05f49075c2 Reprocess bindings when SDL2 mappings, controller types or controller order change
Michael Pavone <pavone@retrodev.com>
parents: 1859
diff changeset
239 handle_joy_added(joystick);
2215
a8af8d898a7c Fix windows build for real
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parents: 2018
diff changeset
240 #endif
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
241 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
242
1600
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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parents: 1599
diff changeset
243 void save_controller_mapping(int joystick, char *mapping_string)
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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parents: 1599
diff changeset
244 {
1779
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parents: 1645
diff changeset
245 #ifndef USE_FBDEV
1600
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parents: 1599
diff changeset
246 char guid_string[33];
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diff changeset
247 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
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parents: 1599
diff changeset
248 tern_node *existing = tern_find_node(info_config, guid_string);
2218
58774a77f2e0 Fix crash when rebinding a controller
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parents: 2215
diff changeset
249 existing = tern_insert_ptr(existing, "mapping", strdup(mapping_string));
1600
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parents: 1599
diff changeset
250 info_config = tern_insert_node(info_config, guid_string, existing);
1852
a4cae960fd08 Allow config file to be saved with executable for "portable" setups
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parents: 1779
diff changeset
251 persist_config_at(config, info_config, "controller_types.cfg");
2561
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parents: 2547
diff changeset
252 const char *parts[] = {guid_string, ",", mapping_string, ","};
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diff changeset
253 #if SDL_VERSION_ATLEAST(2,0,10)
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diff changeset
254 //For reasons that are unclear, in some cases the last mapping element
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parents: 2547
diff changeset
255 //seems to get dropped unless there is a trailing comma
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parents: 2547
diff changeset
256 char * full = alloc_concat_m(4, parts);
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parents: 2547
diff changeset
257 #else
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diff changeset
258 //In SDL 2.0.9 and below, it is not legal to have a trailing comma
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parents: 1859
diff changeset
259 char * full = alloc_concat_m(3, parts);
2561
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parents: 2547
diff changeset
260 #endif
2315
b67e4e930fa4 Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
Michael Pavone <pavone@retrodev.com>
parents: 2292
diff changeset
261 uint8_t gc_events = render_are_gamepad_events_enabled();
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parents: 2292
diff changeset
262 render_enable_gamepad_events(0);
1861
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parents: 1859
diff changeset
263 SDL_GameControllerAddMapping(full);
2315
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parents: 2292
diff changeset
264 render_enable_gamepad_events(gc_events);
1861
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parents: 1859
diff changeset
265 free(full);
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parents: 1859
diff changeset
266 handle_joy_added(joystick);
1779
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Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
267 #endif
1600
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Michael Pavone <pavone@retrodev.com>
parents: 1599
diff changeset
268 }
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diff changeset
269
2018
193b804c9845 Add a UI button to reset config to defaults
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parents: 2015
diff changeset
270 void delete_controller_info(void)
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parents: 2015
diff changeset
271 {
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parents: 2015
diff changeset
272 delete_custom_config_at("controller_types.cfg");
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diff changeset
273 loaded = 0;
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parents: 2015
diff changeset
274 tern_free(info_config);
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parents: 2015
diff changeset
275 info_config = NULL;
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parents: 2015
diff changeset
276 render_reset_mappings();
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parents: 2015
diff changeset
277 }
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Michael Pavone <pavone@retrodev.com>
parents: 2015
diff changeset
278
1596
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parents:
diff changeset
279 char const *labels_xbox[] = {
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parents:
diff changeset
280 "A", "B", "X", "Y", "Back", NULL, "Start", "Click", "Click", "White", "Black", "LT", "RT"
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parents:
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281 };
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parents:
diff changeset
282 char const *labels_360[] = {
1597
75aa418d0227 Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
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parents: 1596
diff changeset
283 "A", "B", "X", "Y", "Back", "Xbox", "Start", "Click", "Click", "LB", "RB", "LT", "RT"
1596
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parents:
diff changeset
284 };
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parents:
diff changeset
285 static char const *labels_xbone[] = {
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parents: 1596
diff changeset
286 "A", "B", "X", "Y", "View", "Xbox", "Menu", "Click", "Click", "LB", "RB", "LT", "RT"
1596
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parents:
diff changeset
287 };
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parents:
diff changeset
288 static char const *labels_ps3[] = {
1597
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parents: 1596
diff changeset
289 "cross", "circle", "square", "triangle", "Select", "PS", "Start", "L3", "R3", "L1", "R1", "L2", "R2"
1596
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parents:
diff changeset
290 };
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parents:
diff changeset
291 static char const *labels_ps4[] = {
1597
75aa418d0227 Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
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parents: 1596
diff changeset
292 "cross", "circle", "square", "triangle", "Share", "PS", "Options", "L3", "R3", "L1", "R1", "L2", "R2"
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
293 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
294 static char const *labels_nintendo[] = {
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parents:
diff changeset
295 "B", "A", "Y", "X", "-", "Home", "+", "Click", "Click", "L", "R", "ZL", "ZR"
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
296 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
297 static char const *labels_genesis[] = {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
298 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", NULL, "Mode"
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
299 };
2015
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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parents: 1861
diff changeset
300 static char const *labels_genesis_3button[] = {
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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parents: 1861
diff changeset
301 "A", "B", NULL, NULL, NULL, NULL, "Start", NULL, NULL, NULL, "C", NULL, "Mode"
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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parents: 1861
diff changeset
302 };
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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parents: 1861
diff changeset
303 static char const *labels_genesis_8button[] = {
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parents: 1861
diff changeset
304 "A", "B", "X", "Y", "Mode", NULL, "Start", NULL, NULL, "Z", "C", "L", "R"
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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parents: 1861
diff changeset
305 };
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
306 static char const *labels_saturn[] = {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
307 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", "LT", "RT"
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
308 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
309
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
310 static const char** label_source(controller_info *info)
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
311 {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
312 if (info->type == TYPE_UNKNOWN || info->type == TYPE_GENERIC_MAPPING || info->subtype ==SUBTYPE_X360) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
313 return labels_360;
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parents:
diff changeset
314 } else if (info->type == TYPE_NINTENDO) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
315 return labels_nintendo;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
316 } else if (info->type == TYPE_PSX) {
2220
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
317 if (info->subtype >= SUBTYPE_PS4) {
1596
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parents:
diff changeset
318 return labels_ps4;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
319 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
320 return labels_ps3;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
321 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
322 } else if (info->type == TYPE_XBOX) {
2220
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
323 if (info->subtype >= SUBTYPE_XBONE) {
1596
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parents:
diff changeset
324 return labels_xbone;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
325 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
326 return labels_xbox;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
327 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
328 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
329 if (info->subtype == SUBTYPE_GENESIS) {
2015
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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parents: 1861
diff changeset
330 if (info->variant == VARIANT_8BUTTON) {
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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diff changeset
331 return labels_genesis_8button;
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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parents: 1861
diff changeset
332 } else if (info->variant == VARIANT_3BUTTON) {
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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parents: 1861
diff changeset
333 return labels_genesis_3button;
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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parents: 1861
diff changeset
334 } else {
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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parents: 1861
diff changeset
335 return labels_genesis;
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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diff changeset
336 }
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
337 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
338 return labels_saturn;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
339 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
340 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
341 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
342
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
343 const char *get_button_label(controller_info *info, int button)
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
344 {
1779
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parents: 1645
diff changeset
345 #ifndef USE_FBDEV
2526
9c6f53425140 Fix SDL version guard for paddle buttons
Michael Pavone <pavone@retrodev.com>
parents: 2317
diff changeset
346 #if SDL_VERSION_ATLEAST(2,0,14)
2220
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Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
347 if (info->subtype == SUBTYPE_XBOX_ELITE && button >= SDL_CONTROLLER_BUTTON_PADDLE1 && button <= SDL_CONTROLLER_BUTTON_PADDLE4) {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
348 static char const * names[] = {"Paddle 1", "Paddle 2", "Paddle 3", "Paddle 4"};
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
349 return names[button - SDL_CONTROLLER_BUTTON_PADDLE1];
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
350 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
351 if (button == SDL_CONTROLLER_BUTTON_TOUCHPAD && (info->subtype == SUBTYPE_PS4 || info->subtype == SUBTYPE_PS5)) {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
352 return "Touchpad";
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
353 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
354 if (button == SDL_CONTROLLER_BUTTON_MISC1) {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
355 switch (info->subtype)
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
356 {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
357 case SUBTYPE_XBONE:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
358 case SUBTYPE_XBOX_ELITE:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
359 return "Share";
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
360 case SUBTYPE_PS5:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
361 return "Microphone";
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
362 case SUBTYPE_SWITCH:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
363 return "Capture";
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
364 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
365 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
366 #endif
1597
75aa418d0227 Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
Michael Pavone <pavone@retrodev.com>
parents: 1596
diff changeset
367 if (button >= SDL_CONTROLLER_BUTTON_DPAD_UP) {
2220
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
368 if (button <= SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
369 static char const * dirs[] = {"Up", "Down", "Left", "Right"};
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
370 return dirs[button - SDL_CONTROLLER_BUTTON_DPAD_UP];
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
371 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
372 return NULL;
1597
75aa418d0227 Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
Michael Pavone <pavone@retrodev.com>
parents: 1596
diff changeset
373 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
374 #endif
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
375 return label_source(info)[button];
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
376 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
377
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
378 static char const *axis_labels[] = {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
379 "Left X", "Left Y", "Right X", "Right Y"
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
380 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
381 const char *get_axis_label(controller_info *info, int axis)
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
382 {
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
383 #ifndef USE_FBDEV
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
384 if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
385 return axis_labels[axis];
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
386 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
387 return label_source(info)[axis - SDL_CONTROLLER_AXIS_TRIGGERLEFT + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER + 1];
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
388 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
389 #else
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
390 return NULL;
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
391 #endif
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
392 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
393
1608
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
394 char *make_controller_type_key(controller_info *info)
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
395 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
396 const char *subtype;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
397 if (info->subtype == SUBTYPE_UNKNOWN) {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
398 switch(info->type)
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
399 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
400 case TYPE_XBOX:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
401 subtype = subtype_names[SUBTYPE_X360];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
402 break;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
403 case TYPE_PSX:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
404 subtype = subtype_names[SUBTYPE_PS4];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
405 break;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
406 case TYPE_NINTENDO:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
407 subtype = subtype_names[SUBTYPE_SWITCH];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
408 break;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
409 default:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
410 subtype = "unknown";
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
411 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
412 } else {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
413 subtype = subtype_names[info->subtype];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
414 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
415 const char *variant = variant_names[info->variant];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
416 const char *parts[] = {subtype, "_", variant};
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
417 char *ret = alloc_concat_m(3, parts);
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
418 for (char *cur = ret; *cur; cur++)
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
419 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
420 if (*cur == ' ')
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
421 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
422 *cur = '_';
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
423 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
424 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
425 return ret;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
426 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
427
1645
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
428 char *make_human_readable_type_name(controller_info *info)
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
429 {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
430 const char *base = subtype_human_names[info->subtype];
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
431 char *prefix;
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
432 if (info->variant == VARIANT_NORMAL) {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
433 prefix = "Normal ";
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
434 } else {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
435 static const char *parts[] = {"6 button (", NULL, "/", NULL, ") "};
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
436 #ifdef USE_FBDEV
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
437 parts[1] = parts[3] = "??";
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
438 #else
1645
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
439 if (info->variant == VARIANT_6B_BUMPERS) {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
440 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
441 parts[3] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
442 } else {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
443 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
444 parts[3] = get_axis_label(info, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
445 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
446 #endif
1645
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
447 prefix = alloc_concat_m(5, parts);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
448 }
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
449 char *ret = alloc_concat(prefix, base);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
450 if (info->variant != VARIANT_NORMAL) {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
451 free(prefix);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
452 }
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
453 return ret;
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
454 }
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
455