Mercurial > repos > blastem
annotate png.h @ 1636:d2775a242dc6
Make sure M68K sync and target cycles are updated after loading a savestate. Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
author | Mike Pavone <pavone@retrodev.com> |
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date | Sun, 11 Nov 2018 11:33:38 -0800 |
parents | 0ec89dadb36d |
children | eb45ad9d8a3f |
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1532
b505083dcd87
Added png screenshot support
Michael Pavone <pavone@retrodev.com>
parents:
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changeset
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1 #ifndef PNG_H_ |
b505083dcd87
Added png screenshot support
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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2 #define PNG_H_ |
b505083dcd87
Added png screenshot support
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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3 |
b505083dcd87
Added png screenshot support
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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4 void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); |
b505083dcd87
Added png screenshot support
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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5 void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); |
1569
0ec89dadb36d
Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
Michael Pavone <pavone@retrodev.com>
parents:
1532
diff
changeset
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6 uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height); |
1532
b505083dcd87
Added png screenshot support
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
7 |
b505083dcd87
Added png screenshot support
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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8 #endif //PNG_H_ |