annotate png.h @ 2048:ed9a6de28158 mame_interp

Always use "call" style interp generation from CPU DSL and default to NEW_CORE in mame_interp branch
author Michael Pavone <pavone@retrodev.com>
date Tue, 21 Sep 2021 23:28:54 -0700
parents 0ec89dadb36d
children eb45ad9d8a3f
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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b505083dcd87 Added png screenshot support
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1 #ifndef PNG_H_
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2 #define PNG_H_
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3
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4 void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
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5 void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
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0ec89dadb36d Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
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6 uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height);
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7
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8 #endif //PNG_H_