annotate shaders/extra_window.f.glsl @ 2496:187bc857a76a default tip

Fix bug in MED mapper protection bit implementation
author Michael Pavone <pavone@retrodev.com>
date Sun, 28 Apr 2024 23:33:11 -0700
parents fd04b139a73a
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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2489
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2 uniform sampler2D texture;
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3
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4 varying mediump vec2 texcoord;
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5
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6 void main()
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7 {
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8 gl_FragColor = texture2D(texture, texcoord);
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9 }