comparison render_sdl.h @ 2315:b67e4e930fa4

Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
author Michael Pavone <pavone@retrodev.com>
date Fri, 31 Mar 2023 00:17:40 -0700
parents 6a07b13894f7
children 1c7329ac7f3f
comparison
equal deleted inserted replaced
2314:59fd8aa352e2 2315:b67e4e930fa4
9 SDL_Joystick *render_get_joystick(int index); 9 SDL_Joystick *render_get_joystick(int index);
10 SDL_GameController *render_get_controller(int index); 10 SDL_GameController *render_get_controller(int index);
11 int render_lookup_button(char *name); 11 int render_lookup_button(char *name);
12 int render_lookup_axis(char *name); 12 int render_lookup_axis(char *name);
13 void render_enable_gamepad_events(uint8_t enabled); 13 void render_enable_gamepad_events(uint8_t enabled);
14 uint8_t render_are_gamepad_events_enabled(void);
14 15
15 #endif //RENDER_SDL_H_ 16 #endif //RENDER_SDL_H_