Mercurial > repos > blastem
comparison render_sdl.h @ 2315:b67e4e930fa4
Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 31 Mar 2023 00:17:40 -0700 |
parents | 6a07b13894f7 |
children | 1c7329ac7f3f |
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2314:59fd8aa352e2 | 2315:b67e4e930fa4 |
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9 SDL_Joystick *render_get_joystick(int index); | 9 SDL_Joystick *render_get_joystick(int index); |
10 SDL_GameController *render_get_controller(int index); | 10 SDL_GameController *render_get_controller(int index); |
11 int render_lookup_button(char *name); | 11 int render_lookup_button(char *name); |
12 int render_lookup_axis(char *name); | 12 int render_lookup_axis(char *name); |
13 void render_enable_gamepad_events(uint8_t enabled); | 13 void render_enable_gamepad_events(uint8_t enabled); |
14 uint8_t render_are_gamepad_events_enabled(void); | |
14 | 15 |
15 #endif //RENDER_SDL_H_ | 16 #endif //RENDER_SDL_H_ |