Mercurial > repos > blastem
diff render_sdl.h @ 2315:b67e4e930fa4
Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 31 Mar 2023 00:17:40 -0700 |
parents | 6a07b13894f7 |
children | 1c7329ac7f3f |
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--- a/render_sdl.h Thu Mar 30 23:20:12 2023 -0700 +++ b/render_sdl.h Fri Mar 31 00:17:40 2023 -0700 @@ -11,5 +11,6 @@ int render_lookup_button(char *name); int render_lookup_axis(char *name); void render_enable_gamepad_events(uint8_t enabled); +uint8_t render_are_gamepad_events_enabled(void); #endif //RENDER_SDL_H_