Mercurial > repos > blastem
comparison default.f.glsl @ 489:e97b80e3bd76 opengl
Support interlace mode with OpenGL backend
author | Mike Pavone <pavone@retrodev.com> |
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date | Sun, 27 Oct 2013 21:41:21 -0700 |
parents | 32f053ad9b02 |
children |
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488:32f053ad9b02 | 489:e97b80e3bd76 |
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4 | 4 |
5 varying vec2 texcoord; | 5 varying vec2 texcoord; |
6 | 6 |
7 void main() | 7 void main() |
8 { | 8 { |
9 gl_FragColor = texture2D(textures[0], texcoord); | 9 gl_FragColor = mix( |
10 texture2D(textures[0], texcoord), | |
11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), | |
12 sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 | |
13 ); | |
10 } | 14 } |