view png.h @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 0ec89dadb36d
children eb45ad9d8a3f
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#ifndef PNG_H_
#define PNG_H_

void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height);

#endif //PNG_H_