annotate png.h @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 0ec89dadb36d
children eb45ad9d8a3f
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1532
b505083dcd87 Added png screenshot support
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1 #ifndef PNG_H_
b505083dcd87 Added png screenshot support
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2 #define PNG_H_
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3
b505083dcd87 Added png screenshot support
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4 void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
b505083dcd87 Added png screenshot support
Michael Pavone <pavone@retrodev.com>
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5 void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);
1569
0ec89dadb36d Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
Michael Pavone <pavone@retrodev.com>
parents: 1532
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6 uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height);
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b505083dcd87 Added png screenshot support
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7
b505083dcd87 Added png screenshot support
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8 #endif //PNG_H_