log vdp.h @ 480:0737953132ad

age author description
Tue, 17 Sep 2013 09:45:14 -0700 Mike Pavone Implement HV counter latch
Tue, 17 Sep 2013 00:11:45 -0700 Mike Pavone Fix DMA fill so that it does not cause observable changes to the FIFO. Get DMA copy mostly correct from an observable ffect perspective. DMA copy probably does not reflect internal implementation still given that evidence seems to suggest no FIFO usage at all.
Sun, 15 Sep 2013 22:20:43 -0700 Mike Pavone Implement FIFO as a ring buffer so the behavior of reads from invalid CRAM and VSRAM bits can be implemented properly
Fri, 13 Sep 2013 19:22:46 -0700 Mike Pavone Properly delay 68K on VDP reads. Dummy VDP test port implementation. Initial stab at handling undefined bits of VSRAM and CRAM.
Tue, 10 Sep 2013 23:31:08 -0700 Mike Pavone Added copyright notice to source files and added GPL license text in COPYING
Tue, 10 Sep 2013 00:29:46 -0700 Mike Pavone Implement FIFO latency and improve DMA accuracy
Fri, 26 Jul 2013 19:55:04 -0700 Mike Pavone Added support for saving savestates. Added gst savestate format test harness
Mon, 15 Jul 2013 23:07:45 -0700 Mike Pavone Restore one of the VDP debugging modes
Fri, 12 Jul 2013 19:11:55 -0700 Mike Pavone Implement the scroll ring buffer properly without memcpy
Sun, 30 Jun 2013 11:45:58 -0700 Mike Pavone Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
Sat, 29 Jun 2013 17:15:08 -0700 Mike Pavone Add support for loading GST format savestates
Sat, 22 Jun 2013 21:19:43 -0700 Mike Pavone Initial work on interlace
Wed, 15 May 2013 22:37:04 -0700 Mike Pavone Fix background color regsiter number
Tue, 14 May 2013 00:40:10 -0700 Mike Pavone Update Z80 vint timing
Mon, 13 May 2013 21:06:08 -0700 Mike Pavone Added some basic VDP debugging features to debugger. Fixed DMA enable bug
Sat, 11 May 2013 22:45:05 -0700 Mike Pavone Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
Fri, 10 May 2013 22:57:56 -0700 Mike Pavone Initial stab at horizontal interrupts and improving accuracy of vertical interrupts. Also added the VINT pending flag to status port.
Mon, 22 Apr 2013 19:39:38 -0700 Mike Pavone Implemented shadow hilight mode.
Sun, 06 Jan 2013 20:49:42 -0800 Mike Pavone Fix order of SR and PC saved in an exception stack frame
Tue, 01 Jan 2013 07:06:57 -0800 Mike Pavone Make writes to control and data port block when DMA is in progress
Mon, 31 Dec 2012 11:26:57 -0800 Mike Pavone Fix VDP reads
Sun, 30 Dec 2012 22:39:41 -0800 Mike Pavone Implemented HV counter
Sun, 30 Dec 2012 01:15:16 -0800 Mike Pavone Fix bug that was causing DMA fills to lock up under certain circumstances
Fri, 21 Dec 2012 20:56:32 -0800 Mike Pavone Implement DMA (untested)
Wed, 19 Dec 2012 22:15:16 -0800 Mike Pavone Fix issue in which VDP would have trouble emptying FIFO because the VDP cycle count got reset at end of frame.
Tue, 18 Dec 2012 19:51:33 -0800 Mike Pavone Fix CRAM and possibly VSRAM writes
Tue, 18 Dec 2012 02:16:42 -0800 Mike Pavone Get Flavio's color bar demo kind of sort of working
Sun, 09 Dec 2012 18:40:45 -0800 Mike Pavone Add debug render mode and fix vertical flip bit for bg tiles
Sun, 09 Dec 2012 00:03:15 -0800 Mike Pavone Implement sprite index >= sprite limit triggers sprite limit behavior
Sat, 08 Dec 2012 23:49:51 -0800 Mike Pavone Initial H32 mode support
Sat, 08 Dec 2012 22:50:14 -0800 Mike Pavone Improve sprite masking to almost completely pass Nemesis' sprite masking test
Sat, 08 Dec 2012 11:12:17 -0800 Mike Pavone Sprites somewhat less broken
Sat, 08 Dec 2012 02:00:54 -0800 Mike Pavone Mostly broken VDP core and savestate viewer